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Save the Best for Last needs to be *adjusted*

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Comments

  • 1ettuce
    1ettuce Member Posts: 1,141
    1. I didn't last that as a problem, I just mentioned it because people claim it "only works on the weaker killers" despite that being untrue
    2. Actually yeah, they are. It's the entire point of the token loss part of the perk lol.
    3. More source trust me bro despite it being objectively better against solos than swfs
    4. Still not a non-argument, still is a problem. I can tell you just think anyone who thinks anything on the killer side is problematic is just salty lol
  • Caiman
    Caiman Member Posts: 3,472

    I didn't last that as a problem, I just mentioned it because people claim it "only works on the weaker killers" despite that being untrue

    It is untrue, and is therefore not worth mentioning as a point.

    Actually yeah, they are. It's the entire point of the token loss part of the perk lol.

    No, they really aren't, and you're crazy if you think they are.

    More source trust me bro despite it being objectively better against solos than swfs

    Everything is better against SoloQ than SWF. This is because SWF is inherently unfair and is thus irrelevant as an argument. This is the other "I have no real argument" argument. Won't anyone think about the poor SoloQ?! It always comes after the tunneling/camping complaining. Killer can't have anything that's effective because of the poor poor SoloQ players.

    Still not a non-argument, still is a problem. I can tell you just think anyone who thinks anything on the killer side is problematic is just salty lol

    "THE KILLER CAN HIT ME" is not a problem. You gotta go through roughly four chases to get max stacks of STBFL, while ignoring the Obsession the entire time. Wow, so much camping, so much tunneling. The killer being good at hitting you in the mid- to end-game is not a crime.

  • Brandon48
    Brandon48 Member Posts: 136

    I’ve brought up STBFL needing to be mildly tuned down a while ago but there are certain people that will not hear it. Fact is, it’s a perk that can completely deny unhooks/trades and that’s the biggest problem it has.

    I don’t believe it’s the most urgent issue but it’s numbers really should have been adjusted alongside the killer hit recovery change a long while ago.

  • fulltonon
    fulltonon Member Posts: 5,762

    That's not a problem, there is a way to camp lot better but that hasn't been considered a problem.

  • 1ettuce
    1ettuce Member Posts: 1,141

    First of all I appreciate you being constructive, it's been hard to come across that sorta thing as you might've been able to tell... Let me just explain, I know as well as anyone that there are things more problematic than STBFL. I chose to make a post about it however because I feel the issues with it (or with the game that it adds to) are often overlooked. Since other problematic things are already talked about quite a bit, enough for BHVR to recognize them for example, I don't want to see STBFL get completely ignored. I agree with the 4th and 5th points, but I don't see many options for making this perk easier for solos to deal with besides adding voice chat or giving the obsession a notification of the perk. Basically what I'm saying is, if you ignore the problems this perk has with camping/tunneling/solos and instead change those things separately, that's fine, but it must be made sure that the way those things are changed also makes those problems with STBFL less problematic. Does that make any sense? I feel like I'm not wording this perfectly but basically I generally agree with you, just didn't want to see this perk continue to get such a massive pass from what I've seen.

  • fulltonon
    fulltonon Member Posts: 5,762

    That's literally just a problem of fundamental game design and nothing needs to be balanced around camping.

  • 1ettuce
    1ettuce Member Posts: 1,141

    Either camping needs to be fixed in a way that makes camping w stbfl not a problem or stbfl needs to be fixed in a way that has the same effect