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New Dead Hard

I just read the changes in the april dev update and I really like them but I have one thing to say. While I get why you change dead hard to activate for the unhooked one instead of the unhooker it will make tunneling still more attractive bc dh can't be used when in deep wound.

Comments

  • Crowman
    Crowman Member Posts: 9,514

    The problem is that the devs have decided to turn Dead Hard into an anti-tunnel perk when it wasn't one before. Dead Hard already clashed with BT and OTR which are perks designed specifically to aid a survivor off hook. Not to mention I don't see why you would pick Dead Hard over OTR as you can't mess up OTR.

  • DrFrozen
    DrFrozen Member Posts: 144

    If you really need sth for anti-tunnel take BT. DH is not designed to be an anti-tunneling perk but high risk = high reward with limited times you can use it

  • wydyadoit
    wydyadoit Member Posts: 1,145

    wish they'd make it an alternative to decisive strike like it should've been

  • DBDVulture
    DBDVulture Member Posts: 2,437

    The least they could have done was made it so that no more than 1 person per unhook gets DH. If the person being unhooked has DH they get priority.


    Or they could have made it so that DH offers endurance but no movement speed buff when used.

  • Caiman
    Caiman Member Posts: 2,872

    So if Dead Hard activates on the unhooker, it encourages tunneling.

    And if Dead Hard activates on the unhooked, it encourages tunneling.