So the Ranger Medkit will be worse at altruistic healing than before?
Come on now, I thought the whole point of the April Dev update was to address that altruistic healing wouldn't be affected, yet the rarest medkit is going to have less charges to heal OTHER survivors than before?
I feel like we can do something more to encourage healing others with it, like for instance, making healing others have an efficiency bonus, I feel that will better differentiate it from the other medkits, especially considering its Rarity
Mabye emergency med kit can use some love as well, giving it extra speed than a ranger one when healing others with it (say, 75%? 90%?) But with a cost of an efficiency penalty, so it would only be good for one good heal, giving it a different role than a purple med kit
Not so sure about how to make yellow medkits different from browns, mabye have brown medkits have smaller skillchecks like brown toolboxes do?