David King and Dead Hard
wydyadoit
Member Posts: 1,140
Not sure why everyone is looking at dead hard in a bubble and ignoring the theme of the perk, but here’s a thematic redesign.
We’re gonna live forever - dying state altruism and protection hit based.
no mither - permanently broken. Permanent dying state nullification.
dead hard - damage avoidance
why not just make it so that if you take a protection hit you automatically get deep wounds instead of going down. Seems like a simple fix and makes it so playing david’s adept challenge is actually possible.
edit
yes. I am indeed suggesting we remove the press a button to dodge mechanic that is considered “skill” 😂 because there’s so much skill in online gaming latency and macro auto engage mods.
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