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Does anyone feel like Bubba shouldn't enter Tantrum when hitting objects?

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To clarify, I mean Bubba's Chainsaw Sprint shouldn't end when hitting an object. It seems like an unnecessary mechanic that places a major barrier of entry to playing Bubba (when not camping). You need to learn the hitboxes of every object, including weird ones like on Garden of Joy, and how to curve every tile. New maps and tiles keep getting added, and there's far too much to learn. Without camping, I feel like Bubba is one of the killers you need to main for hundreds of hours to play well consistently. One problem with this is that he has by far the most punishing mechanic for messing up out of every killer in the game, which makes it difficult to learn him without losing a lot (if you don't camp).

For reference, one of the top Bubba players in the world with over 7000 hours (https://www.twitch.tv/sethdbd_) still regularly crashes into walls. If it still happens to someone with 7k+ hours, it's obviously a difficult mechanic. I feel like there isn't a good reason for the mechanic to exist. Blight and Billy have a similar mechanic but it exists so they can't slide off walls like Oni. Bubba's Chainsaw Sprint is much shorter and slower, so it can't be used this way. The mechanic just makes it unnecessarily difficult to play Bubba, which encourages people to take the easier route which is to camp.

Post edited by Rizzo on

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