Does anyone feel like Bubba shouldn't enter Tantrum when hitting objects?
To clarify, I mean Bubba's Chainsaw Sprint shouldn't end when hitting an object. It seems like an unnecessary mechanic that places a major barrier of entry to playing Bubba (when not camping). You need to learn the hitboxes of every object, including weird ones like on Garden of Joy, and how to curve every tile. New maps and tiles keep getting added, and there's far too much to learn. Without camping, I feel like Bubba is one of the killers you need to main for hundreds of hours to play well consistently. One problem with this is that he has by far the most punishing mechanic for messing up out of every killer in the game, which makes it difficult to learn him without losing a lot (if you don't camp).
For reference, one of the top Bubba players in the world with over 7000 hours (https://www.twitch.tv/sethdbd_) still regularly crashes into walls. If it still happens to someone with 7k+ hours, it's obviously a difficult mechanic. I feel like there isn't a good reason for the mechanic to exist. Blight and Billy have a similar mechanic but it exists so they can't slide off walls like Oni. Bubba's Chainsaw Sprint is much shorter and slower, so it can't be used this way. The mechanic just makes it unnecessarily difficult to play Bubba, which encourages people to take the easier route which is to camp.
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God forbid a character that already gets great value from a simple mechanic is somewhat challenging to use.
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Yes.
2 sec charge is already enough of a downside.
Tantrum is probably in the top 5 most frustrating things as killer. Whenever it happens i honestly feel like DC'ing because of how ridiculously punishing.
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It is challenging to use but I think that a killer shouldn't need hundreds of hours to get decent at, especially if the killer has the most punishing mechanic in the game.
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It's accurate to how he would behave in the films and give him character
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It's all fine until you meet some nasty bush or tiny thing next to a loop.
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I wouldn’t say it’s unnecessary, but maybe just a bit excessive and could have the time shortened some.
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This
The Tantrum is needed to balance him out a bit (otherwise you'd never be able to even try to outloop him during a sweep as the Bubba player can just hug the wall just like the survivor) but it's incredibly frustrating at times what DBD determines is something you tantrum against.
But most killers have to deal with the odd collision of something you shouldn't be colliding against so whatcha gonna do?
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If he didn't have tantrum he could slide against walls after you which would leave his power with little counterplay. So it is needed. The problem is some objects have bigger hitboxes than they should.
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Shorterning Tantrum doesn't resolve the issue since you still need to learn every hitbox and tile to avoid hitting into them. Also with a short tantrum, you still need to wait 12 seconds to get 3 Chainsaw charges back.
Good Bubba mains already run loops extremely tight. See this example https://www.youtube.com/watch?v=MgIEqcyK7Cs and his vods. It's mostly random hitboxes and occassional misplays that causes Tantrum.
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I'm completely with you! Let's remove the tantrum by removing his chainsaw entirely.
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Yep give him this instead
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The tantrum is there to balance the amount of control he has over the saw relative to Billy. I certainly take issue with the excessively wide collision zones of many map objects though. The bushes are ridiculous on most maps.
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No killer needs more than a few hours to get decent at besides maybe Billy. Sorry but this sounds like a skill issue on your part.
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It is true that a good Bubba can pull off extremely tight corners anyway but at that point, that's a GGWP rather than the character just being broken.
I know people like to pretend that Bubba already is just an EZ mode but it is not easy to take those kind of corners that tightly and get away with it. The tantrum forces a player to actually be good with him in loops rather than just being able to hug the loop tightly and get the free down.
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You'd be removing the only fun interaction survivors have by jumping into a locker and trying to time when to come out.
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I mean, asides from curving on Billy, the Chainsaw for Billy and Bubba are fairly similar.
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Yeah let’s make the one shot camping killer even more easier to use killers have mechanics like that because without them it would be brainless and just chainsaw spamming simulator
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No, I think that if you go Frenzy speed with an instadown you should definitely be careful how you steer.
The only grievance I have is with how deceptive certain environmental hitboxes are.
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It's also annoying. We're fine with the challenge, we just want the annoying part gone.
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I mean, toning down Bubba's tantrum a bit wouldn't be a bad thing but straight up removing it? It adds a layer of skill and complexity to this killer, that would otherwise feel a bit boring.
I think the tantrum is a good mechanic. Just maybe a bit too long.
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It is exactly what this gane is about. You play hundreds of hours and get better.
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I think it should not trigger so easily and it should not be so long but it should exist some form but currently yeah it's too punishing if bubba want to chase instead just facecamping.
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At first I thought that was a giant leaf blower and just imagined survivors tumbling across the map when he uses it.
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Nah, the only indirectly related problem that is annoying for both killers and survivors at times are the weird hitboxes on quite a few objects you find around the map.
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the hitboxes on Badham and Garden of joy have some trees/twigs that make leatherface unable to pass through with his chainsaw resulting in tantrum. The mechanic not need removal but fixing the new tree/twigs on those two maps needs fixing because it makes it impossible to use chainsaw if the survivor runs to these locations.
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Ok. I got it. How about rather than entering Tantrum when he collides, Bubba slows down significantly until he moves away? This makes Tantrum less punishing while stopping Bubba from hugging walls.
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How about leaving him one important counterplay instead? Or would you be OK with compensating him (say he can't use chainsaw to break pallets at all)?
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The mechanic of tantrum itself is fine, but the time is way too long.
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The counterplay is still there though, slowing down even for 1 sec can stop Bubba from getting the down before they reach the pallet.
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Well Bubba's Player Skill is about knowing these special parts of the maps bHVR creates, and how to navigate them correctly with the Killer. If you reduce the Tantrum then that skill does not matter because you can catch up easily again.
And honestly, Bubba isnt overperforming generally, so is this change really needed or worth it for bHVR? I say no.
What bHVR should get from this convo is that players would enjoy some more consistency or extra care about litter on the maps so Bubba can function more properly. Getting tantrum from hitting a small corpse on the floor is the worst part of playing Bubba.
If the map team and the balance team could set on a specific Hight of where hitbox's stuff is on the ground and where bubba wont tantrum, that would be SOOO GOOD for Bubba players. But undoubtedly if bHVR took time and effort into holding their future map work over this one killer then his killrate would rise.
The only reason bHVR did something about the Bushes on Garden of Joy was because we held them to the standard, there were LOADS of threads and they listened and got around to fixing it. Does this mean, We have to do a Bubba Report on all new maps when they come out to expose the map flaws to BHVR? I mean I would do it, but perhaps the map team and the design team need to develop a bubba standard so he works fine on all maps. But loads of Killers could use such a standard, like trapper???
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Agreed. I enjoy bubba a lot recently and the only ######### thing is when you go up/down the stairs behind survivor and you suddenly get tantrum for NO reason at all (previous patch, don't remember the map. But there was nothing on the stairs at all).
Not counting this random stuff, I think Bubba is pretty balanced and fine (even if a little bit addon-reliant in higher MMR).
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I actually like that mechanic, you can't just mow over everyone, and bubba looks goofy when he's swing the chainsaw everywhere! It's hilarious to go against him, and to play him.
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