SWF lobby indicator when ?
I just wanna to see who I'm queuing against as a Killer AND solo survivor to dodge toxic parties.
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Never? They would have to remove an option to leave lobby first...
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I wouldn’t mind some indicator in the end game screen, so that killer mains can finally see that they may destroy SWFs and may get destroyed by SoloQ survs just the same..
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About at same time that survivors get indicator which killer are they facing. For exactly the same reasons... Never
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SWF indication should be on the tally screen.
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Unlikely to ever happen, at least not pre-game. I have no problem with it in the tally screen myself. But pre-game all killers would dodge each and every three- and four-man groups completely. Those would never ever ever get a match. I also believe most would dodge far too many two-mans as well, and at least half of all survs are in at minimum a two-man. All of this would lead to nightmare lobby times all around.
It would be better to look into and address any issues with SWF then dodging them into a new and different incarnation.
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To a degree you can do this already.
Sometimes I dodge until I find a lobby where I know people are solo. Games are a lot more fair when there is at most a single SWF of 2x players.
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Or - don't show any items to killer so that it's fair for survivors - they don't see killer or his addons anyway
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Toolboxes are pretty strong, but only if they are stacked. The downside is, that people carrying them are much more vulnerable usually (but sure, the game is too short for it to really matter).
The problem is, that the other side can do the same. Take C33+alch ring blight, or MDR+amulet spirit. This game does have OP things. It's part of the design. The reason I suspect is, that if somebody got frustrated from a few previous games, that he can have a relief in this way. I don't think it's the best thing ever (especially as some people will bring this stuff every game to the point that they get so much stronger enemies, that even these OP things are no longer enough).
As for preparing for a loadout... I personally rarely even look at what people carry in a lobby. You don't really need it. The only important think is, if you are willing to accept occasional defeat (because if you are able to counter those 4 flashlights thanks to lightborn, your MMR will only go up to the point you always have to check for it or you are screwed). On the other hand, I basically never bring commodius toolbox with BNP's (but I do bring sabo toolboxes - lately I bring them more often then not). A cheesed win will only hurt me more in a next game where I get MDR spirit, or somebody who has 15K hrs...
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I generally agree. One thing I disagree with is which side is stronger by it. Both sides IMO have like guaranteed win if they take it just once. And I have seen 4stacked BNP'S loose just as much as loaded spirit or tombstone piece meyers or C33+alch ring blight, etc...
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Showing items is fine and intended, there's perks people might want to put on if they're against a bunch of items for example.
But names, prestige and especially the easy 2 click profile access for stuff like Steam accounts? That should certainly go as it's not relevant to the intentional "killer watching the survivors at the campsite" design.
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It is about as intended, as survivors being able to last second swap. That response was meant at specific response. I see no reason to advantage killer lobby even more (killer already see items for last 5s where nobody can do anything about it, why should survivors be locked out of changes?)
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Killer is a popular role in North America and Europe, and there are many players who want to play it, so even if you leave the lobby, it will fill up quickly, so why not worry about it?
By the way, on the Asian server, the BP incentive for Killer play is 100% most of the time except for dawn and daytime on weekdays.so for example, if 4 people have the same skin or all have items, it takes 5 minutes to start the match. 10 minute waits are not uncommon.
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So SWF never gets matches? Absolutely not.
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