Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Dear Devs reworked Haddonfield is 1 years old...
and Gardens of Joy is almost there too, i tried to explain in this video how broken both maps are in the hope that you will understand it and maybe change them.
It's a very long video so if you are not interested in a 20min video rant here's the main points:
1)Gardens of Joy main building allows on avg 1.30m chases without the use of a single pallet and unless you are playing spirit or nurse you are done.
2)Haddonfield main building requires 50 SECONDS!!! just to enter a chase with a survivor because of the way you made it.
3)Haddonfield has 4 not 1 but 4 main buildings where survivor can be chased on avg up to 1.20s without the use of a single pallet.
4)You can't use the philosophy of "Just don't chase main" because especially on Haddonfield there are 4 main buildings and if someone is repairing a generator in the middle of nowhere it takes 4seconds to reach any building.
In short i don't think that 1.30s on average without the use of a single pallet is doable for 90% of the killer rooster and Gardens of joy not only has main building but also 200 pallets that all connect to each other.
Here's the video where i showcase the issue
Hopefully my hopeless me that still has hopes about getting listened by BHVR will get something this time...
Comments
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I am willing to bet, that new haddonfield has more kills than average map. Sure. Houses are strong. But 3-4-5 gens that are guaranteed there are stronger. You can't just stay at houses as there are always gens outside that you just need to do.
As for GoJ - agreed. That map is strong for survivors. Maybe it would make sense to balance maps so they are not so 1sided. This also includes midwitch on the other side of spectrum
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