Penalty on camping killers?
Maybe if a killer is waiting by a hooked survivor, some penalty appears, immobilizing them for 10-15 seconds to give people a chance to escape?
Comments
-
No. Stop demanding free unhooks.
19 -
Lol nope. Sorry that you can't have your free unhooks.
7 -
Have you tried using BT?6
-
Have you tried actually performing safe unhooks?5
-
How about a penalty for someone using DS? If you successfully hit the skill check you get sacrificed immediately.5
-
There is already a penalty for camping with the emblems as well as you just i dont know do the objective aka gens if a killer is camping do the gens and punish him for it let me guess you are the type who is eager to get unhooks so you run at the hook when the killer is camping? If so the best way to punish the killer is by doing gens its that simple let him lose points for standing there also its probably good to add in when you are close to the hook you are actually helping him because he wont lose points by you being in the area.
Like no offense but thats the issue now is people just dont want to leave the hook so behavior looks at the forums and sees all the people crying about camping so they keep trying to punish it by adding i frames which are terrible and dont work as intended and punish killers who are not even camping when they do they punish emblems like seriously when does it become more of the survivors rewarding the camper.
2 -
Exit gates open killer camps to secure a kill. Immobilising the killer because they literally cant down or hook anyone else is a disgrace. Also I could massively abuse this by looping the killer around the hooked survivour. Then have someone rescue the hooked player which would stun the killer. Even if they were in chase with me.
Before suggesting an idea like this play killer first and then think before you make an awful exploitable suggestion.6 -
@Rebel_Raven said:
No. Stop demanding free unhooks.4 -
Poweas said:
They already got a penalty. @Zarathos don't be rude I don't think they understand it well.
Its the same story everytime. Camping is unfun chase me to the door because i know you cant get me. You want me to move bait me away from the survivour away from an open gate or leave. Here's an idea have the door shut in 60 seconds if you dont leave so ill have a reason to continue chasing.3 -
Nope.
2 -
@RavendehGamerGril said:
Maybe if a killer is waiting by a hooked survivor, some penalty appears, immobilizing them for 10-15 seconds to give people a chance to escape?MaKe ThE GamE eAsIer fOr SurVIvors
3 -
RavendehGamerGril said:
Maybe if a killer is waiting by a hooked survivor, some penalty appears, immobilizing them for 10-15 seconds to give people a chance to escape?
1 -
already coming with bloodpoint gain changes will also hopefully stop quick altruistic saves
0 -
Some of the "anti-camp" suggestions people have posted are so poorly thought through that it's disgusting.
In a stream I was watching yesterday, someone tossed out the insane idea of:
"If a killer is within a certain range of the hook, survivors shouldn't die on it".
Just like the OP's clownshoe idea, it was just another easily exploitable free unhook boondoggle idea.
When I play survivor, I dislike being camped just as much as most other players do. But it's a part of the game that we have to play around. I'll let another surv rot on the hook if the Killer is hard camping. Not going to feed them another down when I can just pop a couple generators and open the exit gate. If those actions push the killer away from the hook long enough for the hooked surv to get rescued, fine. If not.... Sorry for your luck, friend.
5 -
Killers: *Sits next to hook*
Also killers: "gEnS gEt DoNe 2 fAsT"1 -
@RavendehGamerGril said:
Maybe if a killer is waiting by a hooked survivor, some penalty appears, immobilizing them for 10-15 seconds to give people a chance to escape?The devs already introduced a camping penalty even though they claimed that its a legit way to play the game (dev diary #3)
3 -
The_Crusader said:Killers: *Sits next to hook*
Also killers: "gEnS gEt DoNe 2 fAsT"
It’s the chase that gets us4 -
Regardless it still very much sucks for that one survivor getting face camped while others do gens, especially if that survivor isn't even being toxic. Sure the killer gets less points, but so does the survivor being hooked all because of a face camping.0
-
The_Crusader said:Killers: *Sits next to hook*
Also killers: "gEnS gEt DoNe 2 fAsT"
That or have a ruin like effect or action speed gen penalty for the first 60 seconds of the game. So killers like hag, trapper and myers have some prep time for set up and dont have to immediatly surrender ruin and 2 gens to set some traps down.
Currently killers get punished really hard fo allowing unhooks even if your downing survivours fast you will lose unless you snowball or make unhooks hard. Reward chse focused killer players so every killer dosent have to conform to a patrol killer playstyle.1 -
They already tried this, it didn't work. You don't need to punish killers for camping, you need to fix the reason WHY they camp. The answer to that is because the game isn't properly balanced. Balance the game, camping will go down tremendously.
0 -
Or give the survivor that's being face camped better points because depending on when you get hooked and if early and camped as a survivor you end up walking out with crap points which is why some survivors give up or DC which then effects the rest of survivors because they can't gen "rush". Give the face camping survivors something better so they're not wasting their time.
I play on PS4 and the killers I encounter majority will face camp or just go for the same survivor till they're dead then repeat. From streams I watch the PC community (killers) don't frequently do that crap. Also I mainly play solo since I don't have many friends that play this and the survivors I get majority of the time are honestly crap. Either they all get off gens to try to help someone (while I'm left trying to gen rush while they try to save the person being camped) or there's the group that I get that just wants to constantly use urban evasion not getting stuff done too scared to start gens and won't save survivors until the killer goes after someone else or they will even wait till the killer picks up another survivor. Maybe I'm just having bad luck...0 -
There is one from emblems:
The Quality of this Emblem will slowly degrade if the Killer remains within 16 metres of a hooked Survivor 10 seconds after hooking the Survivor:
Does not apply if another Survivor is inside that radius.
Does not apply if the Killer is in a Chase.
Does not apply if it is the last remaining Survivor.
Does not apply if the Hook is on a different floor.
The penalty greatly increases within a radius of 8 metres.0 -
@BDS22 said:
Or give the survivor that's being face camped better points because depending on when you get hooked and if early and camped as a survivor you end up walking out with crap points which is why some survivors give up or DC which then effects the rest of survivors because they can't gen "rush". Give the face camping survivors something better so they're not wasting their time.I play on PS4 and the killers I encounter majority will face camp or just go for the same survivor till they're dead then repeat. From streams I watch the PC community (killers) don't frequently do that crap. Also I mainly play solo since I don't have many friends that play this and the survivors I get majority of the time are honestly crap. Either they all get off gens to try to help someone (while I'm left trying to gen rush while they try to save the person being camped) or there's the group that I get that just wants to constantly use urban evasion not getting stuff done too scared to start gens and won't save survivors until the killer goes after someone else or they will even wait till the killer picks up another survivor. Maybe I'm just having bad luck...
As a PS4 Killer who still plays a decent amount of SWF every so often, I disagree heavily with you here. At no point having gone from low to high ranks in survivor has this ever been more than an occasional occurrence in matches. It's far from the norm to just get hard face camping.
I have no problem with camping as a strategy mind you. There are times when it's strategically wise. Like if nobody has saved a survivor on second hook and they're almost dead, or in occasional late game moments. It's a valid strategy that survivors when playing intelligently have a solid amount of counter play to, especially when in groups. This is especially true since now unhooks can be done from all angles, if anything survivors have too much counterplay to this strategy currently.
So if anything, locking down a kill should be better, not worse. But I'll settle for how it is. As many people have said already, the idea of giving survivors the edge even more here, in a game where they already are at the advantage when playing well, yeah, not really necessary.
1 -
@BDS22 said:
I play on PS4 and the killers I encounter majority will face camp or just go for the same survivor till they're dead then repeat.I also play on PS4 and play both Survivor and Killer. As Survivor I rarely ever encounter face camping Killers and when ever I do I love it because they waste more than 2 minutes on a single Survivor while I do Gens. As Killer I never camp unless all of the other Survivors are bumrushing the Hooks literally every time I turn my head. They are coming to me, I'm not going to go looking and give them free unhooks.
Tunneling is a legit strategy since removing the first Survivor has the largest impact on the game. Sure its annoying but better Survivor play makes it harder to tunnel down one player and its really on the whole team to stop this from happening to the best of their ability.
0 -
Ihatelife said:
There is one from emblems:
The Quality of this Emblem will slowly degrade if the Killer remains within 16 metres of a hooked Survivor 10 seconds after hooking the Survivor:
Does not apply if another Survivor is inside that radius.
Does not apply if the Killer is in a Chase.
Does not apply if it is the last remaining Survivor.
Does not apply if the Hook is on a different floor.
The penalty greatly increases within a radius of 8 metres.0 -
no.
reward not camping killers instead.gosh, is it so hard to think of something else but a punishment for killers??
ffs camping got nerfed INTO THE GROUND!
the only reason why killers camp is because the survivors make it worth it. do the gens, have 3 or 4 dont in the time the killer camps one and he will at max get a 2k, which would eigther force him to blackpip ir to depip, while you pip, due to good lightbringer and unbroken scores.1 -
@BeanieEnthusiast said:
How about a penalty for someone using DS? If you successfully hit the skill check you get sacrificed immediately.Someone: Yeah I'd like to not get an instant death which is imposs> @Mister_xD said:
no.
reward not camping killers instead.gosh, is it so hard to think of something else but a punishment for killers??
ffs camping got nerfed INTO THE GROUND!
the only reason why killers camp is because the survivors make it worth it. do the gens, have 3 or 4 dont in the time the killer camps one and he will at max get a 2k, which would eigther force him to blackpip ir to depip, while you pip, due to good lightbringer and unbroken scores.I mean ive gotten a 4k with one gen left in rank 2 I hate to say this but why are ypu punishing survivors for doing the objective?
0 -
@GodDamn_Angela said:
@BDS22 said:
I play on PS4 and the killers I encounter majority will face camp or just go for the same survivor till they're dead then repeat.I also play on PS4 and play both Survivor and Killer. As Survivor I rarely ever encounter face camping Killers and when ever I do I love it because they waste more than 2 minutes on a single Survivor while I do Gens. As Killer I never camp unless all of the other Survivors are bumrushing the Hooks literally every time I turn my head. They are coming to me, I'm not going to go looking and give them free unhooks.
Tunneling is a legit strategy since removing the first Survivor has the largest impact on the game. Sure its annoying but better Survivor play makes it harder to tunnel down one player and its really on the whole team to stop this from happening to the best of their ability.
Yes you get to do the objective and pip while the guy on the hook has to depip and sit there.
0 -
@Jake_Parks_prince said:
@BeanieEnthusiast said:
How about a penalty for someone using DS? If you successfully hit the skill check you get sacrificed immediately.Someone: Yeah I'd like to not get an instant death which is imposs> @Mister_xD said:
no.
reward not camping killers instead.gosh, is it so hard to think of something else but a punishment for killers??
ffs camping got nerfed INTO THE GROUND!
the only reason why killers camp is because the survivors make it worth it. do the gens, have 3 or 4 dont in the time the killer camps one and he will at max get a 2k, which would eigther force him to blackpip ir to depip, while you pip, due to good lightbringer and unbroken scores.I mean ive gotten a 4k with one gen left in rank 2 I hate to say this but why are ypu punishing survivors for doing the objective?
im not punishing you for doing your objective.
not at all. by camping i just encourage you to do it instead of going for altruistic plays.
camping usually means, that the person who gets camped failed at their own objective: staying alive. by that they allowed me to gain one step in my objective, which is: sacrifice you.
with other words, camping just lets you feel the consequences of f*cking up, while getting saved and healed make the whole hook meaingless in the first place.
i know its no fun, but that goes for both sides. the killer also has no fun while camping.
besides that, i just wanted to point out that camping has been nerfed multiple times to a point where it doesnt take a lot to beat a camper, forcing him to depip.and again, the fact that you got a 4k with camping on rank 2 only shows, that survivors still dont understand how to beat a camper.
1 -
@Mister_xD said:
@Jake_Parks_prince said:
@BeanieEnthusiast said:
How about a penalty for someone using DS? If you successfully hit the skill check you get sacrificed immediately.Someone: Yeah I'd like to not get an instant death which is imposs> @Mister_xD said:
no.
reward not camping killers instead.gosh, is it so hard to think of something else but a punishment for killers??
ffs camping got nerfed INTO THE GROUND!
the only reason why killers camp is because the survivors make it worth it. do the gens, have 3 or 4 dont in the time the killer camps one and he will at max get a 2k, which would eigther force him to blackpip ir to depip, while you pip, due to good lightbringer and unbroken scores.I mean ive gotten a 4k with one gen left in rank 2 I hate to say this but why are ypu punishing survivors for doing the objective?
im not punishing you for doing your objective.
not at all. by camping i just encourage you to do it instead of going for altruistic plays.
camping usually means, that the person who gets camped failed at their own objective: staying alive. by that they allowed me to gain one step in my objective, which is: sacrifice you.
with other words, camping just lets you feel the consequences of f*cking up, while getting saved and healed make the whole hook meaingless in the first place.
i know its no fun, but that goes for both sides. the killer also has no fun while camping.
besides that, i just wanted to point out that camping has been nerfed multiple times to a point where it doesnt take a lot to beat a camper, forcing him to depip.and again, the fact that you got a 4k with camping on rank 2 only shows, that survivors still dont understand how to beat a camper.
maybe I should've mentioned this. I didn't camp at all for the 4k. Also I remember the best time I was face camped was against peek-a-boo Myers in the hospital. He just came from behind a wall and pulled me off a gen no way to know he was there at all. So in cases like that how is that punishing a survivor for doing bad? I don't play survivor often anymore because all most people do is face camp and tunnel.
0 -
@Jake_Parks_prince said:
@Mister_xD said:
@Jake_Parks_prince said:
@BeanieEnthusiast said:
How about a penalty for someone using DS? If you successfully hit the skill check you get sacrificed immediately.Someone: Yeah I'd like to not get an instant death which is imposs> @Mister_xD said:
no.
reward not camping killers instead.gosh, is it so hard to think of something else but a punishment for killers??
ffs camping got nerfed INTO THE GROUND!
the only reason why killers camp is because the survivors make it worth it. do the gens, have 3 or 4 dont in the time the killer camps one and he will at max get a 2k, which would eigther force him to blackpip ir to depip, while you pip, due to good lightbringer and unbroken scores.I mean ive gotten a 4k with one gen left in rank 2 I hate to say this but why are ypu punishing survivors for doing the objective?
im not punishing you for doing your objective.
not at all. by camping i just encourage you to do it instead of going for altruistic plays.
camping usually means, that the person who gets camped failed at their own objective: staying alive. by that they allowed me to gain one step in my objective, which is: sacrifice you.
with other words, camping just lets you feel the consequences of f*cking up, while getting saved and healed make the whole hook meaingless in the first place.
i know its no fun, but that goes for both sides. the killer also has no fun while camping.
besides that, i just wanted to point out that camping has been nerfed multiple times to a point where it doesnt take a lot to beat a camper, forcing him to depip.and again, the fact that you got a 4k with camping on rank 2 only shows, that survivors still dont understand how to beat a camper.
maybe I should've mentioned this. I didn't camp at all for the 4k. Also I remember the best time I was face camped was against peek-a-boo Myers in the hospital. He just came from behind a wall and pulled me off a gen no way to know he was there at all. So in cases like that how is that punishing a survivor for doing bad? I don't play survivor often anymore because all most people do is face camp and tunnel.
well... if you didnt get the 4k with camping, then why did you bring it up in the first place?
however, a jumpscare myers in one of the very few things that would actually fall under the "had no other chance" list. that would also occure to a doctor who spawned so close to you, that you literally scream as soon as the round started.
however, you can prevent these scenarios.
usually, when i play survivor i just always expect a myers popping out of nowhere, so im always on the look out, until im proven wrong and its not a myers.
and once you've spotted the killer, its all about the chase. you can escape a chase, its not impossible, but when you go down, that means you failed twice in the chase, which results in your hook.
and i still stick with what i said earlier: camping only shows you the consequence of fcking up. getting rescued renders the whole part of you fcking up the first time meaningless, as there is no consequence at all.1 -
@Mister_xD said:
@Jake_Parks_prince said:
@Mister_xD said:
@Jake_Parks_prince said:
@BeanieEnthusiast said:
How about a penalty for someone using DS? If you successfully hit the skill check you get sacrificed immediately.Someone: Yeah I'd like to not get an instant death which is imposs> @Mister_xD said:
no.
reward not camping killers instead.gosh, is it so hard to think of something else but a punishment for killers??
ffs camping got nerfed INTO THE GROUND!
the only reason why killers camp is because the survivors make it worth it. do the gens, have 3 or 4 dont in the time the killer camps one and he will at max get a 2k, which would eigther force him to blackpip ir to depip, while you pip, due to good lightbringer and unbroken scores.I mean ive gotten a 4k with one gen left in rank 2 I hate to say this but why are ypu punishing survivors for doing the objective?
im not punishing you for doing your objective.
not at all. by camping i just encourage you to do it instead of going for altruistic plays.
camping usually means, that the person who gets camped failed at their own objective: staying alive. by that they allowed me to gain one step in my objective, which is: sacrifice you.
with other words, camping just lets you feel the consequences of f*cking up, while getting saved and healed make the whole hook meaingless in the first place.
i know its no fun, but that goes for both sides. the killer also has no fun while camping.
besides that, i just wanted to point out that camping has been nerfed multiple times to a point where it doesnt take a lot to beat a camper, forcing him to depip.and again, the fact that you got a 4k with camping on rank 2 only shows, that survivors still dont understand how to beat a camper.
maybe I should've mentioned this. I didn't camp at all for the 4k. Also I remember the best time I was face camped was against peek-a-boo Myers in the hospital. He just came from behind a wall and pulled me off a gen no way to know he was there at all. So in cases like that how is that punishing a survivor for doing bad? I don't play survivor often anymore because all most people do is face camp and tunnel.
well... if you didnt get the 4k with camping, then why did you bring it up in the first place?
however, a jumpscare myers in one of the very few things that would actually fall under the "had no other chance" list. that would also occure to a doctor who spawned so close to you, that you literally scream as soon as the round started.
however, you can prevent these scenarios.
usually, when i play survivor i just always expect a myers popping out of nowhere, so im always on the look out, until im proven wrong and its not a myers.
and once you've spotted the killer, its all about the chase. you can escape a chase, its not impossible, but when you go down, that means you failed twice in the chase, which results in your hook.
and i still stick with what i said earlier: camping only shows you the consequence of fcking up. getting rescued renders the whole part of you fcking up the first time meaningless, as there is no consequence at all.How does it render the whole consequence meaningless? You only have two more hooks and how was I supposed to see a Myers behind a wall? If I don't get enough time to react to a no terror radius killer why do I get punished for something beyond my control? And I brought up the kills to say just outplay and counter play survivors learn what each one does, how they do it, and when to strike.
0 -
@Jake_Parks_prince said:
@Mister_xD said:
@Jake_Parks_prince said:
@Mister_xD said:
@Jake_Parks_prince said:
@BeanieEnthusiast said:
How about a penalty for someone using DS? If you successfully hit the skill check you get sacrificed immediately.Someone: Yeah I'd like to not get an instant death which is imposs> @Mister_xD said:
no.
reward not camping killers instead.gosh, is it so hard to think of something else but a punishment for killers??
ffs camping got nerfed INTO THE GROUND!
the only reason why killers camp is because the survivors make it worth it. do the gens, have 3 or 4 dont in the time the killer camps one and he will at max get a 2k, which would eigther force him to blackpip ir to depip, while you pip, due to good lightbringer and unbroken scores.I mean ive gotten a 4k with one gen left in rank 2 I hate to say this but why are ypu punishing survivors for doing the objective?
im not punishing you for doing your objective.
not at all. by camping i just encourage you to do it instead of going for altruistic plays.
camping usually means, that the person who gets camped failed at their own objective: staying alive. by that they allowed me to gain one step in my objective, which is: sacrifice you.
with other words, camping just lets you feel the consequences of f*cking up, while getting saved and healed make the whole hook meaingless in the first place.
i know its no fun, but that goes for both sides. the killer also has no fun while camping.
besides that, i just wanted to point out that camping has been nerfed multiple times to a point where it doesnt take a lot to beat a camper, forcing him to depip.and again, the fact that you got a 4k with camping on rank 2 only shows, that survivors still dont understand how to beat a camper.
maybe I should've mentioned this. I didn't camp at all for the 4k. Also I remember the best time I was face camped was against peek-a-boo Myers in the hospital. He just came from behind a wall and pulled me off a gen no way to know he was there at all. So in cases like that how is that punishing a survivor for doing bad? I don't play survivor often anymore because all most people do is face camp and tunnel.
well... if you didnt get the 4k with camping, then why did you bring it up in the first place?
however, a jumpscare myers in one of the very few things that would actually fall under the "had no other chance" list. that would also occure to a doctor who spawned so close to you, that you literally scream as soon as the round started.
however, you can prevent these scenarios.
usually, when i play survivor i just always expect a myers popping out of nowhere, so im always on the look out, until im proven wrong and its not a myers.
and once you've spotted the killer, its all about the chase. you can escape a chase, its not impossible, but when you go down, that means you failed twice in the chase, which results in your hook.
and i still stick with what i said earlier: camping only shows you the consequence of fcking up. getting rescued renders the whole part of you fcking up the first time meaningless, as there is no consequence at all.How does it render the whole consequence meaningless? You only have two more hooks and how was I supposed to see a Myers behind a wall? If I don't get enough time to react to a no terror radius killer why do I get punished for something beyond my control? And I brought up the kills to say just outplay and counter play survivors learn what each one does, how they do it, and when to strike.
it renders it useless, as you, after being unhoojed and healed, are just as strong as before the hook, you repair as good as before, you can run the killer aorund just as good as before and you are overall just as big of a threat to the killer than before your hook.
getting hooked once or twice doe not change anything on your gameplay, while being camped actually makes you feel the consequences for f*cking up several times, by being taken out of the game.and again, i did admit that you didnt really have a big chance against this myers, but this is a 1 out of 100 game! usually, you do have that chance to avoid being oneshot and hooked. also, you can always look around you and when you spot a movement towards your location, stop pressing M1. that would force the killer to hit you instead of grabbing you off the gen.
and finally, if you didnt achieve the 4k with camping, there is no need to even mention it in this post, as this is all around camping. i know you are better off without it, i almost never camp a survivor myself. did i ever bring this up before? no. because it does not fit into this discussion.
1 -
Jake_Parks_prince said:
@Mister_xD said:
@Jake_Parks_prince said:
@BeanieEnthusiast said:
How about a penalty for someone using DS? If you successfully hit the skill check you get sacrificed immediately.Someone: Yeah I'd like to not get an instant death which is imposs> @Mister_xD said:
no.
reward not camping killers instead.gosh, is it so hard to think of something else but a punishment for killers??
ffs camping got nerfed INTO THE GROUND!
the only reason why killers camp is because the survivors make it worth it. do the gens, have 3 or 4 dont in the time the killer camps one and he will at max get a 2k, which would eigther force him to blackpip ir to depip, while you pip, due to good lightbringer and unbroken scores.I mean ive gotten a 4k with one gen left in rank 2 I hate to say this but why are ypu punishing survivors for doing the objective?
im not punishing you for doing your objective.
not at all. by camping i just encourage you to do it instead of going for altruistic plays.
camping usually means, that the person who gets camped failed at their own objective: staying alive. by that they allowed me to gain one step in my objective, which is: sacrifice you.
with other words, camping just lets you feel the consequences of f*cking up, while getting saved and healed make the whole hook meaingless in the first place.
i know its no fun, but that goes for both sides. the killer also has no fun while camping.
besides that, i just wanted to point out that camping has been nerfed multiple times to a point where it doesnt take a lot to beat a camper, forcing him to depip.and again, the fact that you got a 4k with camping on rank 2 only shows, that survivors still dont understand how to beat a camper.
maybe I should've mentioned this. I didn't camp at all for the 4k. Also I remember the best time I was face camped was against peek-a-boo Myers in the hospital. He just came from behind a wall and pulled me off a gen no way to know he was there at all. So in cases like that how is that punishing a survivor for doing bad? I don't play survivor often anymore because all most people do is face camp and tunnel.
1 -
Sadly though camping is becoming a major problem in higher ranks especially, defend camping all you want but the unhook mechanic is in the game for a reason. Survivors are meant to get unhooked and healed as the killer pressures others its part of the game and nothing can change that.
Camping is just horrible for the killer and the person on the hook, good survivors will just leave the hooked one for dead and now 3 generators have popped maybe 4 in that time. Suddenly now the killer potentially only gets 1 kill and that poor person gets literally nothing.
One of the survivor emblems literally revolves around unhooks and saves, its part of the game and camping just ruins it for 1 poor soul completely. It makes the game frustrating and nearly unplayable and while yes killers camp due to them being weak, it still doesnt reduce the fact that with borrowed time now being bugged the camped survivor is just dead meat whos now deranking and wasting time for no bloodpoints.
0 -
Sometimes a camp is strategic. I can accept that. If two survivors end up in the basement then the killer isn't going to go far. It sucks but it makes sense. The issue is those killers who just circle their first hook. Unless you've hooked them next to your Ruin totem then there's no need to go straight to camping.1
-
I'm perfectly fine getting camped if the exit gates are open as the killers only trying to secure a kill at the end but its when I get camped as a first hook from start to finish I have a problem. At that point someone is literally being deprived of points, rank and time which just straight up isn't fun. Camping currently due to borrowed time being bugged is basically unstoppable and people are abusing that fact, especially if you get a killer who literally refuses to chase in order to camp you.
I personally think you should get penalties to your sacrifice emblem for camping for an extended period of time similar to the conditions needed for the penalties for hunting. As well as this rewarding a killer for not tunnelling/camping is a great option to help make the higher ranks a much less toxic place.
0 -
Chaser emblem is affected for killer being X amount of meters from hook as long as no survivors are within X meters of hook as well.
0 -
Yeah I personally think that's the wrong emblem to get punished though as they usually camp only one survivor at a time and don't chase others, meaning the chaser emblem wont be high in general.
The sacrifice one if he camps 3 survivors (Obviously not the last) will be iridescent which almost always can guarantee their black pip, personally I believe punishing that emblem will hit the campers harder and encourage them to not camp as heavily.
The exception being if you got a mega toxic group with you filled with tea bagging, decisive strike users, if you camp them I can actually understand why and its unfortunate that it comes to that.
0 -
Immobilizing is maybe a bit too much.
As an answer to camping I'd see an increase time duration on hook if the killers stays more or less far from the hook.
I think this would be a great solution to force killers to do things, and give more life time to the unlucky survivor and also to the team to think about what they're doing.
Also, I think a sort of passive kindred should be nice with this. For not being broken, it should allow to see the killer aura only, not survivors ones, if he's staying near a hook for too long.
Your thoughts ?
1 -
That's a pretty decent idea, I would also say the person being camped is guaranteed a black pip so they aren't punished for something out of their control, as getting to high ranks can already be hard enough never mind if you get camped 4 games in a row resulting in 4 de pips instantly.
Making it there is a chance that all gens will pop before that survivor dies would indeed force killers to actually do something, and give the survivor another chance to actually live and a passive kindred to alert the team to not save would work to.
0 -
Ok to everyone bashing the op while it's fun and it does get tiring of seeing these types of posts have you considered any of the following?
- They're new to the game.
- They don't know how to deal with it yet by gen rushing instead.
- They're possibly facing a deranked killer that wants EZ matches to stomp newbies knowing they don't know how to counter it.
- They have a low post count meaning they're new to the forum and thus new to the game. See above reasons.
5.By bashing them instead of simply explaining things to them you run the risk of turning them into the next Bar*on etc.
6.By bashing them you increase the chances they'll simply start being toxic to killers in game. Thus turning them into what some of you killers complain about survivors doing in game.
Now what I used to do ovr on the League forums along with some of my friends that responded to the same questions over and over was have a template of stuff. So if someone complains about camping you simply tell them that.
1.It's not against the rules and is a viable tactic
2.The devs tried something before and it got abused.
3.The counter is not to swarm the hook but to gen rush the killer.The same is true for killer related complaints etc.
The end result are people are somewhat mollified and are given good information and don't turn into toxic jerks. = profit
1 -
I'm more concerned about the high rank campers to be honest, low ranks camping me I'm not surprised cause as you said they may be new to the game and don't know how to play. I get more annoyed when I get downed by a P3 nurse running 3 blinks who then camps/tunnels me the whole game as an example.
I'm mainly trying to concern the person getting camped, they get no points and potentially lose an offering which is a complete waste of time. The person who gets camped need some compensation due to the fact they basically couldn't play the game and the camper needs to be given something to encourage them to not camp such as perhaps a reward of bloodpoints for being outside a camping radius that increases the longer you do it, similar to the survivor boldness reward.
1