End Game Emblem System
I am a newer player <500 hours in game let me start with this preface. What I don't understand is why is it the fault of the killer if the chases are short why does that punish us in end game emblems? Why is it the fault of the killer if the game is fast why do we get punished in end game? Why can I have a 3k game that nets me the exact same end game emblems as a 4k? None of this makes sense I go in I do my job I leave I get punished with worse emblems and lack of pips. Maybe I am missing what I'm actually supposed to do as killer. Let us not add in the dc's and people eating the hook for lunch and just killing themselves that costs me hooks which costs me in the end game. This truthfully needs a rework as a killer who is mediocre/good/great whatever shouldn't suffer because he wound up with a weak team of survivors and same goes for survs they shouldn't suffer due to a bad killer.
Answers
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The problem is the emblems system is legacy of the old MMR system. Now, they just matter to bloodpoints. I've been saying ever since they need to remove depips entirely, because yes you can "win" the game and still depip, that's a problem.
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Or in the case study I just did you can run in chase everyone down everyone get everyone on death hook then go stand on a hill for 30 minutes occasionally coming off to down a survivor and spin in circles. Once this is completed it's good enough to earn you 2 iri emblems. Like how?? I did absolutely jack...
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