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Suggested Change to Alchemist Ring Part Two

sabinianmoonstone
sabinianmoonstone Member Posts: 78

Greetings everyone. I created a discussion a while back addressing a possible change to Alch Ring that was fair for both sides. However, with more information that I acquired, I would like to share with you guys a suggested change for Alch Ring which differs from mine.

Firstly, I want to make it clear that even though I try to play both sides as much as possible, I am a Blight main. So, please be aware that I may come off as biased towards him even though my goal is to be reasonable.

Upon analysis, I think a lot of us can agree that Alch Ring is a reward-only addon, and it makes sense why it's a reward-only addon. Blight requires a lot of practice to master and a lot of practice to use his power to its maximum potential. Knowing what you can and cannot collide with is crucial for chase. Hence the term that many Blight players use, bump logic. Pulling off a Lethal Rush with bump logic is rewarding and it's even more rewarding when using Alch Ring. In my personal opinion, and this is NOT a fact, going up against an Alch Ring Blight is incredibly fun. It keeps the adrenaline going and it forces me to play a little differently. It's almost the same feeling when going up against a Hillbilly with both engravings.

However, I do agree that Alch Ring is very strong, especially in the hands of Blight players who've invested hours into the character. However, I also believe that just because you equip Alch Ring doesn't mean it's an automatic win. The reason I say this is because you still need to use your power effectively in order to get value from it. It's not like C33, a way more busted addon compared to Alch Ring, where with one push of a button and BOOM! The survivor is hindered for three seconds, and they can say goodbye to the pallet they dropped while the Blight is stunned for 1.5 seconds. In other words, even though both of these addons change the way his base kit works, the change that one addon provides is more drastic than the other.

To continue, my goal with this suggestion is to make Alch Ring a risk-reward addon. This change is originally from Lilith Omen.

Change:

At the start of the trial, Alchemist Ring starts with zero tokens. You gain one token up to a maximum of four tokens when you successfully hit a survivor with a Lethal Rush. Each token will decrease token regeneration. As of right now, Blight's base kit regeneration is two seconds per token. So, zero tokens = 2 seconds, one token = 1.5 seconds, two tokens = 1 second, three tokens = 0.5 seconds, and four tokens = zero seconds. At four tokens, it'll basically be the same as modern day Alch Ring. The downside, or the risk of the addon, is that if you miss a Lethal Rush, you lose all tokens. After that, you have to regain them again by successfully hitting a survivor with a Lethal Rush.

With this change, I hope that Alch Ring can be a lot fairer to go up against, but not feel like a hinderance for Blight players. I'm open to any feedback and being corrected.

Thank you.

Edit: To add clarification, you DON'T lose stacks when you use your power for mobility or when you break a wall or pallet with your power. The addon's effect will only take place at the beginning and during a chase. Even if you break a pallet or wall during chase, you will NOT lose stacks. You will only lose stacks if and only if you try to hit the survivor and miss.

Post edited by sabinianmoonstone on

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