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Iron Will

NovaKane
NovaKane Member Posts: 98
edited April 2023 in Feedback and Suggestions

Given the new changes and the fact that Sloppy Butcher will constantly be used, can you please remove the Exhaustion part of Iron Will. Thank you.

Post edited by Rizzo on

Comments

  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269

    sloppy butcher = more consistently staying injured

    iron will only works while injured

    😁

  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269
    edited April 2023

    why not? what's wrong with removing the exhaustion factor

    it's not like sloppy isn't getting indirectly buffed this patch so i personally don't see the need to keep the exhaustion change on iron will

  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269
    edited April 2023

    "Because the argument "a perk that already works might become meta, so please buff it further" is nonsensical."

    That is... not what we're saying at all? "We're saying hey, sloppy rates are going up, can we unnerf iron will?" You seem to kinda have missed the point and chalked the point up to being nonsensical when you don't even understand the point enough to repeat it back to us.

    You're free to disagree with a buff to iron will but at least understand what we're talking about before calling people nonsensical.

  • burt0r
    burt0r Member Posts: 4,160

    "sloppy rates are going up" -> iw will see more uptime and therefore higher Pickrate (aka might become meta again)-> please buff by removing exhaustion restriction (even when the perk is fine the way it is)

    I don't see were i misunderstood anything.

    I just think that there is no logical correlation or necessity to buff an already working and fine perk just because it might see more usage.

    The higher uptime due to sloppy alone is enough incentive to increase the pick rate and value you get out of the perk and doesn't need a further buff.

    It would be the same when killer player would say "gen regression perk X is getting nerfed so we will have to use perk Y instead, please additionally buff it even when it was fine/balanced already".

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809
    edited April 2023

    Tbh I really doubt IW will ever be meta again. 75% and a lack of synergy with one of the strongest Survivor perks in the game (Sprint Burst), while also managing to be outclassed by Off The Record and Bite The Bullet (which really is quite impressive). If people want that stealth value, they'd be better off bringing a double heal Medkit w/ BTB and BTL, or slapping on OTR and getting bonus anti-tunnel protection from those that wait out the Endurance.

    If it was 100% but not while Exhausted, or just a flat 75%, I think it'd have a solid chance of coming back into being used, but not overwhelming. 100% but not whole exhausted means you can use it with some exhaustion perks, like Lithe or Balanced, but it locks it out of use with the strongest exhaustion perk SB, meaning that you have to sacrifice the most consistently good exhaustion perk for the most consistently good stealth perks (this is a good thing). A flat 75% across the board means you'd have to decide between having consistently reduced sounds of pain, unlike BTB and OTR, but it's a weaker form of the effect since it's far less situational (again, forcing people to make the choice is a good thing).

    Like, I think it's time people started to see that a lot of perks in 6.1.0 were overnnerfed. DS could honestly go back up to 5 seconds, because it's deactivated on conspicuous action and in endgame, for example. Ruin and PGTW, while maybe not being a full revert, could at least get some buffs to help take them out of the dumpster they were thrown in. And of course, we give the BP Bonus back to BBQ, so you can return to your old PFP and the world will truly know peace).

    IW was just another victim of overrnerfing, imho, and could do with one of the two nerfs being reverted (but not both of them, please)

  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269

    iw will not become meta again... it just isn't that good in its current state... which is why people are asking for nerfs to be reverted. i have no clue what you're on about. we're talking about sloppy being good, not iw. iw is very mediocre in "current meta".

    you most definitely are misunderstanding because i never implied iw was going to be meta, nor did anyone else here imply that. i have no clue where you got that from. sloppy will be meta, most certainly, if not, it will be like top 10.

  • Krazzik
    Krazzik Member Posts: 2,475

    IW did need a nerf but it only needed one of the two. Like Karu said either have it 100% unless exhausted or 75% all the time but not both.

  • BooperDooper
    BooperDooper Member Posts: 275

    The exhaustion part of the perk was unnecessary with the 75% lowered grunts of pain. It should be one or the other, 100% with exhausted or 75% with no exhaustion. Right now the perk is not worth running.

  • Archael
    Archael Member Posts: 838

    Since sloppy do not apply exhaustion... I cant see connection.

    Idk, maybe its good change, maybe bad, but i really cant see reasoning.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    I have a counter-suggestion:

    Please make finally all survivors having the same volume when injured. I as Jeff Main am at a huge disadvantage compared to someone who plays Ace.

    This was the only reason why I used IW in the first place....

  • ReikoMori
    ReikoMori Member Posts: 3,333

    That I get, the part that makes no sense is how that constitutes removing the part where it doesn't work if your exhausted especially considering Sloppy don't cause exhaustion

  • DBDVulture
    DBDVulture Member Posts: 2,437

    I was an Iron Will user for ~6 years. I always loved playing the stealth game and to be perfectly honest it was probably too strong. But it is now very "meh" tier because you're gimping yourself as a survivor if you do not have an exhaustion perk.


    It was definitely abused by the best players in the game to guarantee longer chases - which is not something the game needs right now on the day they are nerfing all the gen regression perks into oblivion.

  • NovaKane
    NovaKane Member Posts: 98
    edited April 2023

    To those who don't see the connection to sloppy butcher...after I escape the killer and am exhausted, I'm loud and healing takes forever. And lets not forget about the added time of mending. All I did was make a reasonable suggestion and the entitlement of,"I'm right and your wrong" is sad. I was just making a suggestion, thank you to everyone who actually gave real input. Enjoy your day

  • fulltonon
    fulltonon Member Posts: 5,762

    Simply wait it out and then heal, or just stop using exhaustion perks?

    I don't think any connection in those two, if killer uses a perk to make survivors loud, I think he deserves to have it?

  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269

    I never said it did, but it causes injure which procs Iron Will. Which means, it will be proced for longer. What I feel is it should have one of its nerf changed so it's a decent perk again and more worth using if I'm going to be playing injured more often. I feel it was overnerfed and I think this patch is probably the best time to fix it as this is one of the best patches for it to be good in.

  • Archael
    Archael Member Posts: 838

    Its still not connected.

    Sloppy does not apply exhaustion. Its surv build with escape perks procs exhaustion. Its not the killer fault that survivor uses perks that contradicts eachother. If one wants to use stealth perks, then go with stealth, and iron will is great for it. Same with other exhaustion perks, You should never use more than one. Maybe we should ask that balance landing can procs while exhausted but increase duration of exhaustion? Od course not.

    But either way

    This change may be good or may be bad, i dont really know tho i think bad.

    But the reasoning is really bad.

    Healing got nerf -> sloppy will be used more often -> iron will needs buff.

    First, we dont know if sloppy will be used more often, since it was used to slow healing and now lot of killers would use other perks... Would... We dont know.

    Second - sloppy do not apply exhaustion, it has nothing to iron will. Just because some people use iron will and are afraid of being damaged for more time, does not mean its require in builds nor its connected to sloppy.

    I would say other way - if healing is nerfed, iron will will have more use since it will silence survivor for more time, so maybe it should be nerfed? No it should not, because its not connected

  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269

    Why do you keep harping on the exhaustion point? I know sloppy doesn't give exhaustion. That's not the point. You guys seems like broken records at this point, funny enough, you guys are the ones who are exhausting.

  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269

    Also "we don't know if sloppy will be used more often"

    You're saying the free basegame perk that applies healing slowdown in a medkit and coh nerf patch right after a gen regression nerf patch "maybe won't" be used? It's just ridiculous to be unsure of it, of course sloppy will be used more. I never said it's going to be the highest used perk but it definitely will be used more in this patch, and I feel that's pretty undeniable....


  • Archael
    Archael Member Posts: 838

    OPs suggestion was to remove exhaustion requirement from iron will... this is why we stick to exhaustion part.

    And yes. It may not be used often, because, as i said (and dont know why i have to repeat myself...) killers will be able to use other perks. Simple healing debuff will not win the game, it can helps, but other perks can too, and another slot for those perks will be welcome. People who was using sloppy for healing debuff, will be able to use this slot for something like regression.

  • Dream_Whisper
    Dream_Whisper Member Posts: 750

    Personal, I think the nerfs were necessary as tracking survivors with this perk equipped would have been impossible, without seeing the blood; especially when in chase and they manage to slip past me even when I think I triangular their location with scratch marks and blood.

    But then again, it was nerfed heavily with two nerfs, and if it was up to me, I would revert the Exhaustion status effect more then the 75% noise reduction. To me, being completely silent is quite powerful, especially in chase.

  • JudithMorel
    JudithMorel Member Posts: 562

    yeah the exhaustion aspect ruined the perk lol

  • Archael
    Archael Member Posts: 838

    funny thing is that healing nerf affected sadako and her ring drawing addon, and tanatophobia perk.

    And even if sloppy. Neither of this indirect buffs affect iron will

  • Emeal
    Emeal Member Posts: 5,174

    Seems like a bad idea to buff a Perk making it really strong and op again.