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New Med-Kit: 24 charges - 33% efficiency = 15.8. Not enough to fully heal?

Peachblow
Peachblow Member Posts: 29

When healing yourself with a med-kit, you face a 33% efficiency penalty. Assuming no add-ons are used, 24 charges - 33% = 15.8 charges. Did they "bump" this up to 16 charges so you can at least get one heal out of a med-kit or are you stuck at 98.8% and someone having to tap you?

Best Answer

  • OrangeBear
    OrangeBear Member Posts: 2,765
    Answer ✓

    It is enough to fully heal. I used a medkit and hit good skill checks only and it is enough. You are right in thinking the math does not add up though but there is probably some kind of coding that makes it so it still works.

Answers

  • Alionis
    Alionis Member Posts: 1,025

    What is 16 in relation to 24? Two thirds.

    Due to the penalty, the med-kit consumes exactly 1 1/3 the amount of charges compared to what it transfers into the healing action, meaning it transfers 16 charges into healing and consumes 24 charges.

    It should be obvious from how the devs phrased everything in their update, that the penalty is intended to have that exact relationship so a med-kit can heal you exactly once. Sure, exactly 33% wouldn't leave enough charges, but that's DbD. The devs tend to round their numbers to the nearest full integer for descriptions. 33.333333333333333 % would look silly.