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Possible changes to the new CoH

Greetings.

CoH has always been mostly used by solo q players but with the recent update CoH became much more viable for the SWF's and (almost) useless for solo q players. Below I'll describe the possible changes that, to my mind, will be able to balance the current state of things concerning the CoH's usage.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • If a Survivor is injured, their Aura= will be revealed to all other survivors. When inside the Boon Totem's radius, an injured survivor will also be able to see auras of their teammates within 24/48/72 metres of their location.

The lack of communication critically affects the life span and effeciency of solo q players. For example, you may wait for a heal for several minutes but no one will come. A little bit of knowledge about where are your teammates currentlymay solve this problem and allow injured survivors to not pointlessly wait for a heal.

  • Increases Altruistic Healing speeds by 25/50/75 % when not using a Med-Kit

A healing speed when inside the boon totem's radius, imo, must be reverted to the pre-6.7.0 condition or even more. 8 sec. heals are ridiculous and they'll be definitely abused by a well-coordinated groups of survivors.

Please let me know what do you think of these ideas.

Comments

  • Gandor
    Gandor Member Posts: 4,268
    edited April 2023

    For me the perk is dead. The only use I would ever think of is ONLY for soloQ - to actually lure someone to heal me. When playing SWF, it just makes no sense from efficiency's POW. Reason - find totem, boon it and travel to it + used perk slot. Why would I ever do that, when I can skip all this and heal in the closest spot between me and my next mate? I am sure most of the time going to boon would take longer. If anything - just bring bottany and enjoy your guaranteed +50% speed (10.8s heal instead of 8s - yes. Just 2.8s difference, but huge investment time difference) without need to waste time with preparations.

    The perk makes 0 sense in (comms) SWF. Maybe in no-comms or soloQ. But there are still better options.

  • Firellius
    Firellius Member Posts: 4,528

    8 sec. heals are ridiculous and they'll be definitely abused by a well-coordinated groups of survivors.

    *22+ second heals.

    You will never get 100% efficiency out of CoH, not unless the killer royally screws up.