DROP SURVIVOR & last UPD
1) I dunno why Drop survivor mechanics works like now.... , it destroy the game like a sab or wiggler. I see a lot of players which drop the survivor when wiggle and camp him... why we need to play sabotage or wiggler ?.... there isnt reason... Maybe it can stay but takes one slot in killer perks so make it like a Perk but not for every killer -_-. 2) Now if you dont play premade and medkits are "balanced" you says to player PLAY PERKS FOR HEAL OR VISION or probably loose.... If you play in random team you can run 10minutes thought the map behind survivor and he doesnt heal you because he is new... Its really bad way. Make the freedom for survivors and killers. I am Playing for both sides but survivors are in handicap. I play Deathslinger with one yellow PERK and easy beat 90% of premades and random players.... And you boost killers again and again.I know minimal 3 friends which hate this update. When we speak about. Why we need to use Deadhard ? .... if you faill it ... its uselles. And lot of killers wait for the dead hard and know gameplay against deadhard. Its near uselles now (Recommended increase time of deadhard or give it back for 40seconds of exhausted only, no for Hooks conditions. This game was fun for both sides but you now do ways for win.... Dont make winning rules for this game. Make it Open for all builds in this updates a lot of perks will be unusable because if you want win you will need to play correct WAYS : make some heal perk , vision perk.... or rush gens.... Its really bad choice of balance guys. You do a lot of power to killers and destroy survivors side and game like a fun.
My recommended solution for Increase a game fun and balance is:
1) Drop Survivor when killer grasp him will be via Perk. (Next easy Perk for new killer)
2) Dont do correct ways for the play and make more freedom of Builds. (Boons back, Deadhard Back)
3) In future Make a Perks which boost ("or make a combo") with Old perks which lot of players dont play.
4) Make a Events more often
5) Add some new items & offerings for gameplay (New Mechanics will be big advantage) for example Wiggler Boost items, etc.
I want to thanks for this game (work).I am one of the investors/ money supporters via cosmetics in game ,rifts etc. This game have big potential dont destroy it with bad decisions please. Still i like this game but now i thinking about Exit This game because fun goes to the background. How i say you try to do WAYS for CORRECT play.
Comments
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It's super hard to understand what you wrote. Would it be possible for you to find someone that would help fix some errors in what you wrote? Sincerely - I just don't understand what you wrote.
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Simply:
1)Mechanic of droping survivors when someone sabotage hook is terrible for player who play toolbox,sabotage(perk) etc. It should be a PERK for a Killer for boosting Sabotage,wiggle perks , fun ,and team play. (This mechanics should be a PERK for Killers)
2) Medkits are now terrible - If you play with random team you need to wait for heal of other if you dont open chest with medkit or dont have perks . It forces to player Medkit / Vision perks only. -> Lot of perks are uselles and unplayed.
-This results being created winning path by DBD maker (Just play Vision perks of team or full heal builds.) Other Perks are forget.
3) Tunneling and camping is almost every game. Today i ve played 4 games = 4 campers. Dont have problem with it i am not toxic. But dont destroy survival perks... Like now Dead hard or Boons. For example i play game versus huntress , she use insta kill for axes and camping next to the player... every one who want to save him die. Easy De-rank. And its really booring for player on hook and players who try to save him.
4) Players need to have more items / offering for better fun.
5) Players need to have more event's for hunting things.
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