The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

About genrushing/tunneling and crutches/camping

Master
Master Member Posts: 10,200
edited June 2018 in Feedback and Suggestions

In my opinion, when survivors or killers play the game as intended and try to finish their objectives as efficient as possible, then the game is really not fun anymore and others agree with me and call this out as "genrushing" or tunneling. Note that this is only about the playstyle and not the perks/stuff you bring into the game.
The game DESPERATELY needs rework on the core mechanics, I think everyone agrees that it is simply not fun if both sides try to effectively reach their objectives.

I would put DS/flashlights and camping on the same niveau.
Survivors are so ridiculously strong that bringing extra crutches into the game is just as BM as camping a survivor and hooking him on a hook is BM.
Sure, both things are considered "legit" ways to play the game, but I mean, is it really this what DBD comes down after a while?

I could deal with the crutch/camp thing if at least the core mechanics would be reworked, PLEASE devs do something...., :|

Comments

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    https://www.youtube.com/watch?v=SS3DvvOQI04
    This was stated before the game even came out.

  • Master
    Master Member Posts: 10,200

    @AlexAnarchy said:
    https://www.youtube.com/watch?v=SS3DvvOQI04
    This was stated before the game even came out.

    I cite:

    "When youre the killer the feeling of power is amazing, its so fun"
    ""its just so much fun when you can start to feel compfortable and confident enough that you can really screw with them"
    Clearly this has been recorded before SWF and DS has been a thing :angry:

    And this is exactly my point, stuff has been added to the game and it completely breaks the original concepts, we need a rework of the core mechanics