Please check if your issue has already been reported first!
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
huntress's vertical sensitivity is inconsistent
yaya_9_
Member Posts: 3
since the last update huntress has had 2 different vertical sensitivities, the one at the top side is the same as the horizontal one, and the one at the bottom is slower.
try dragging your mouse slowly vertical as huntress and you will notice it.
clip to demonstrate: https://clips.twitch.tv/SuaveGrossWormChefFrank-YM628TejVCQcz1b5
this in my opinion makes huntress unplayable as an aim / mouse control dependent character
5
Comments
-
tested this on steam
0 -
bump! really hope this gets fixed soon - here's some example footage of it happening to me https://youtu.be/7azu9vdflrU
0 -
i think this is caused by the added vertical fov, as the vertical sensitivity is not synchronized with the player's selected sensitivity in the added range that is at the bottom.
0