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New trapper buff/mini rework.
This is my idea for a good way to bring the trapper up from the sad pit he is currently is.
Survivors who escape from a trap by themselves is inflicted with deep wound.
Traps no longer spawn randomly on the map but now are inside lockers. (more on that below)
While in chase trapper sets traps 30% faster.
Trapper now has 2 kinds of traps normal traps and unstable traps.
Unstable traps have the addon bloody coil built in but only the unstable traps have this affect.
Trapper spawns with 1 normal trap and 1 unstable trap.
Trapper now has a total of 8 traps all together, 5 normal and 3 unstable.
Trapper can carry 2 normal traps and 1 unstable trap at a time.
Trapper gets normal traps from any locker on the map but can only obtain a unstable trap from a normal locker every 2 generators that get completed. (for a total of 2 extra) (in total 3)
After 2 gens are completed the next time trapper pulls a trap from a locker it will be a unstable trap.
Bloody coil will now have a new effect, every normal trap will injure a healthy survivor that disarms it but disarming a unstable trap will instantly put that survivor into the dying state, trapper can only obtain a total of 5 traps with this addon, 3 normal and 2 unstable and no longer spawns with a unstable, he will instead spawn with 2 normal traps.
Lengthened jaws will now have a new effect, when survivors escape a bear trap the trapper will get killer instinct on that survivor for 3 seconds.
Comments
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I liked the idea of bear traps in the lockers the most. This will be a good buff, but there should be a limited number of traps, I hope they will pay attention to this somehow.
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