Enhanced Hex protection perk
The Hex perk becomes invalid when destroyed, and is easily destroyed, so there are very few users.
It would be nice to fix the following to make the hex perk harder to break.
Doubles the time it takes to destroy hex totems.
Hex: Reverts Undying to the old spec, so if you have a dull totem, you can revive the Hex totem as many times as you like.
Reverting Hex: Thrill of the Hunt back to the old specs so that interacting with the hex totem will notify the killer.
Hex: Haunted Ground will remain as a hex totem even if the other hex totem is destroyed.
Septic Touch
You can see the aura of dull totems within 4 meters.
You can revive the last destroyed hex totem by acting on the dull totem.
The above fix for Septic Touch, Hex: Reverts Undying and Hex: Thrill of the Hunt increases the need to destroy dull totems and also makes boon totems harder to craft, so Boon: Circle of Healing before the nerf. It may be a good idea to return to a specification that allows self-healing and speeds up self-healing.
Comments
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They should add a Hex that when you find a boon totem, you can corrupt it and inverse the effects.
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