Since the update how have your games been?
I can say with certainty that I am getting far fewer kills per trial. I went from getting 2-4k to now maybe getting 1 kill, if I'm really lucky.
As a survivor it isn't so bad, I escape more than I get kills as the killer. The only thing I've noticed that seems to be a bit worse is teammates doing fudge all while I'm the one trying to get gens done and all that jazz.
How are you finding it?
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That's what happens when you nerf all the gen regression but leave and then buff gen progression perks. At this point there is no way to stop gens from been done the best you can do is block them for a short time but that 80% gen is still 80% when it gets unblocked.
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Fair points. But you didn't answer the question... How have your games been going?
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Kills have gone up by a couple percentage points. I was averaging an 82.4% Kill Rate prior to the patch. I'm at a 86.1% Kill Rate post-patch. Not a huge difference.
My escapes in Solo Q have been fewer and further between. The lack of self-healing really hurt Solo Q
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I kind of figured it was obvious but not fun. It feels like the more I try to have fun The worse the game goes. I'm averaging around 6 hooks a game and that's ending up having to sweat for those 6 hooks. Also the pre running is out of control ever time I make it to a gen I see the survivor way off in the distance to the point were if I don't want to play a walking Sim I need to throw the game so I can at least get some chases in.
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You know we seem to always have the exact opposite experiences because I'm losing way more matches as killer but escaping more often as survivor. I'm not trying to discredit your experience just making an observation.
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Escaping less on average as survivor, because matchmaking is either pairing me with killers I can't handle, because I'm boosted, or ones I can and my teammates can't. No in-between compared to right before the patch.
4king just as much and in general getting worse survivors in my matches, where matchmaking already wasn't pairing me correctly
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It could be any number of things.
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You said your killer matches have been with weaker survivors on my side I've seen a higher level of survivors. I've had more p100 survivors around the last month like alot more. Survivor matches are still a coin flip sometimes I have god level teammates and sometime they have gen allergies or can't last 15 seconds in chase but I would say the overall quality of teammates seem to have gone up for me.
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Killer is still easy. Still maintaining a win rate of over 80% despite not being an amazing killer. I never crutched on gen kick perks though so it makes sense that I don't find the game as difficult as some people do. Escape rate is around 30% for solo queue.
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buff gen progression perks
Just so we're clear, you're specifically talking about overzealous. That's literally the only 'gen progress' perk to have been touched in like 6 months.
A perk that, even with a couple rounds of number tweak buffs still requires the survivor to complete 1.6 full generators to break even on the totem time, and is completely hard countered by.... injuring them?
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Think of it this way what if the threw a number change on an anti heal perk this up date
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I see more P100s.
I'm averaging maybe 1 out of every 2 matches, sometimes with more than one in those matches.
Those P100's have not been good.
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Went from losing 80% of survivor games to 90% with healing nerfs in soloq. Most days I see no escapes. I haven't seen an open exit gate in a few days now.
I feel like soloq exists just to provide killers with ego boosts. Games aren't even close. A working mmr system would sure be nice.
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Super easy on killer. But I haven't found killer to be consistently difficult since they first de-tuned MMR. The only time killer has ever been consistently tough in the last 2 years for me was when MMR first dropped.
Games have been horrible in solo queue. Mostly the teammate skill/experience level. It's bad enough that it seems like matchmaking isn't even turned on.
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Killer is izzi, survivor camping everywhere.
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We've recently come back from a valheim binge so its abit mixed. Averaging around 8 hook states almost every game as killer while kills vary (abit rusty). Solo survivor feels the same (teammates seem to be throwing slightly more but thats hardly new), swf feels slightly better but that maybe due to us doing "finish 3 gens" rift challenge and seeing first hand how hex totems can heavily backfire (was disgusting and hilarious how fast 2 people can burn through a gen with overzealous and prove).
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Mostly the same as they were before the update. There’s just less boons, less DH, and no more Overbrine and them being gone/less used feels great. Don’t miss any of it on either side.
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Killer side, getting gen rushed to oblivion
Survivor side, getting tunnelled and camped all game.
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my solo q excape rate stay about the same around 40% but the games are more of landslide now. Either 3 gens pop quickly and the killer give up or someone get down very quickly and we never recover.
As killer my win rate drop from 80% to 75%. half the game feel like it about to be L but you somehow pull it off. I mainly use low to middle level killers tho so that still good.
overall this patch I still find solo q to be a wasteland, killer to be very rewarding, and swf to be very fun but more overpowering
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Killer games are more fun without DH & CoH. I never needed anti-gen perks, so PR is good enough to keep game long.
For survivor... Terrible games. And i don't know how they can fix it. Maybe nerfing camping and tunnelling?
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Honestly, it's been actually more enjoyable since the patch. For the record I'm on UK servers. My results often seem fair too. Any losses I put down to either being outplayed or making errors. Only one match had disconnects on a first down (2 dc's in fact).
As killer it's been especially fun. The healing changes and gen regressing changes are clear, but a killer is now doing what a killer should be doing, which is chase. Gen management simulator was pretty dull anyway. My last 6 trials have been: 3k,3k,4k,0k,2k,3k (this last one I gave survivor the gates after shutting the hatch and finding them).
Survivor has felt much more like surviving and I feel the killer is more fo a threat than before. I've felt less of a change, other than working more altruistically with my other survivors. Team mates have been good and SoloQ has been fine for me! I had a nice win streak going for a bit, but currently my last 6 games have been on a bit of a losing role: 3 deaths, 1 escape, 1 death, 1 escape in that order.
However, the one thing I have noted is auto-aim on console feels is worse now than it was before. I'm not sure what's changed, but it really is far to sensitive. I'd rather they just get rid of that feature currently as that is frustrating.
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Sure, but:
1) they haven't buffed anti healing in the past couple of patches.
2) if they did buff an anti healing perk, like, say, making leverage activate for 35 seconds instead of 30, the correct phrasing is 'they buffed an anti healing perk and nerfed self healing'. Calling that 'they buffed all anti healing and nerfed all healing into the ground' is just untrue. It also doesn't make leverage worth running.
Post edited by AmpersandUnderscore on0 -
I... haven't felt much of a difference? Then again, I never really used gen kick perks, so for me not much has changed. Almost all matches are 3k + hatch or 4k, with a 1k sprinkled in every once in a while.
Survivor side... uuuh... I feel it's worse, but I don't think it's because of the healing changes? I feel the rift is more to blame than the update. I'm seeing people not put a single hand on generators for MINUTES while I'm the only one repairing. Others are usually fighting over breaking totems and such. Now that I constantly know what others are doing, I'm permanently one match away from having a mental breakdown. It's insane.
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Hmm, as killer, i dont see much difference, most matches are still easy 3k+. But i didnt use regression perks before and play mostly dredge, which has high mobility, unless map rgn decide to throw the match for me.
As solo survivor, it got worse again. The first few days i had a killer that camped and tunneled every single match. Now its just most of the games again.
But thats the advantage of playing both sides, i mostly play killer since then, and survivor only for rift challenges.
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My while point is that they nerfed self healing now imagine if in that same patch they also buffed anti heal. That's pretty much what they did with regression not to mention the last 3 chapters have had some kind of gen speed up perk. It's not a one to one example but it's sounds pretty dumb to nerf self healing but buff something like sloppy or Coulrophobia.
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I'm playing blight against a deadhard less game, better than ever.
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Easy for killer, miserable for solo Q survivor.
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I'm not going back and forth with random hypothetical situations.
My point is that there's a massive difference between 'everything got buffed' and 'one perk got touched, and still isn't worth using'.
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