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Should there be a bonus reward for going against swf?
So I know most killers hate going against swf. Not surprising at all. Aside from balance change, I was wondering if there could be a way to make it a little more bearable for killers. One way could be to give BP bonuses for killer and it varies depending on number of swf players. Take something like 2 friends you get 1.5X your final score, 3 players=2X, and 4 player 2.5X. The bonus wouldn't show up until post match results of course
Thoughts?
And yes I agree there should be additional BP changes for survivors (primarily for players DCing). Maybe a similar rate for each player that DCs on your team.
Comments
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Lmao. Cute idea. But absolutely not.
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I don't think it's a terrible idea. Killer BP bonuses don't affect the survivor team at all. x2.5 is a lot though, I think probably +20% for 2 survivors, +30% for 3 and +40% for either a 4-man SWF or two 2-man SWFs.
You wouldn't be able to know if and when you faced a SWF, but it would be a little compensation for when you do.
And for the record survivors should get similar 'compensation' when camped/tunnelled, in the form of 'distraction' scores, based on the gen repairs or heals other survivors complete while you're being chased or when hooked with the killer nearby.
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I don’t really care about BP but I would definitely like to see an XP bonus for going against SWF. It would at least make me feel a little better about being a punching bag for someone else’s enjoyment.
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Yeah its a tough balance. I think the bonus would have to be enough to make a Killer want to stick around. 40% really isn't that much against a full squad (so even at max BP with 40k you get an extra 16k which is nice, but I don't think many killers would stick around for that).
Yeah i agree that survivors should get more BP for things like you mentioned too
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I mean besides the numbers probably being too high, would the bonus be seen only after the game? Because if killers can see they're going against a swf before the game it's going to turn into a dodging feast I'm afraid.
Otherwise this doesn't seem like a bad idea, but I'm not sure why it would be implemented in the first place, it's not like killers are complaining about SWF bc of BPs (unlike survivors who get facecamped or tunneled and don't get any compensation for the time they earned their team). I feel like this would be implemented to encourage ppl not to dodge if they knew they're going against a swf, but because that's not the case I don't really see the point tbh, but I wouldn't mind if it was implemented.
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Oh yeah my assumption would be the killer wouldn't see the bonus until after the match is completed.
And yeah I think balance is the greatest complaint by killers and that's something that's always going to be complained about unfortunately. This is just meant as a small way to make getting ki ked in the teeth over and over less annoying (as well as already having a lower BP score anyways most of the time since you will do less well)
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Well it's not a bad idea then, I still don't really get the appeal but if that's what the people want I'm not going to complain lol
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I could definitely see a bonus for the killer based on the number of survivors in the match that are grouped as well as a similar bonus for solo queue survivors increasing with the number of other solo queue survivors.
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Sure, why not. Let's also give a bonus for going against Nurse and Blight. 👍️
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I don't think it's necessary. The majority of swfs are not significantly better than solos, or much harder to go against. Killer already gains much more bloodpoints than survivor, if they got such a modifier I'd probably switch to full time killer until I got all my characters prestiged.
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No. Not unless they incentivize SoloQ play and not dyng or ragequitting the the first 2 minutes of a match.
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I'd also want to do that to be clear.
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Is there a reason why you think it's a bad idea even though it has no impact on the actual match?
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post match bp bonus vs swf is a good thing, though warning about it in the start lobby would be disasterous.
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I don't think behavior wanna reveal swf players in any type of way or form.
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I truly hope this isn't the main reason an idea like this wouldn't be implemented.
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Sadly this! There have been so many instances were I got trashtalked by a team and they claimed to have all been randos, while playing very efficient. I mean, this can happen, but most often SWFs are involved. I really don't see the problem in showing the killer afterwards, no more second guessing. And most of the time I don't recognise any names in a lobby, or if, just vaguely. The dodging couldn't increase significantly, I mean, what kinda databases should a killer, who wants to dodge em all, build up? Thats just rediculous.
But alas, no clearing it up after the game. And thats gonna stay.
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I definitely think indicating SWF/non-SWF post game would be beneficial. It would take a lot of second-guessing out of the equation, and therefore reduce paranoia, which may reduce the reaction to SWF, once killers realise that not all SWF are unbeatable ad not all non-SWF are potatoes. And if killers are 'compensated' in some way for facing tougher opponents, then they'll be less inclined to dodge survivors they may suspect might be SWF as well.
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I think there should be a way for the Killer and the survs in the lobby know which survs are together so everyone can play accordingly:
For killers, there are some strats that work only against SoloQ or at least against non-4man SWF (like using Franklin's)
For survivors, if i knew that the 3 others survs are together, i would think of using some info perk for me, like Bond or Kindred, so i could try to coordenate with them.
I think BP bonus might not be the way.
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The issue is not with SWF but with the matchmaking system. It does not allow you to prepare for the SWF. If it is a bully squad instead of BP the reporting feature should be made easier so that more people would report toxic gameplay.
How about giving a bonus for reporting? Similarly to the "refer a friend" practice at various companies.
There could be a "report the bully" ad in the menu saying you can get at least 100k for reporting toxicity be it gameplay or endgame chat.
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They should show SWF in lobby, it wouldn't create the dodgefest you think it would. If anything it would be a boon to solo queue, because if i see 4 solos in a lobby, i'm likely not going to sweat super hard and play out a more fun match. But if i see a SWF i know i probably need to bring my best stuff. The problem is now, i don't know if they are a SWF so i just sweat and bring OP stuff all the time, because i know if i don't and they turn out to be a SWF, i'm done for. So i play hard until i "guarantee" a win by getting someone out of the game fast, then i can play nice.
Additionally, if it DID create a dodge fest, they can prevent that by giving you a dodge penalty before you can queue again that increases over time similar but separate from the "DC" penalty.
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The only issue with bonuses for reporting is that people will abuse it...sadly.
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No, but they should show who the survivors were teaming with in the post game screen. This would definitely open the eyes to certain killers who keep "losing to comp swfs" and face "nothing else"
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Then only those will get the bonus whose reports are thoroughly investigated and result in bans.
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I still think people would overly utilize it in hopes of getting BP which would flood the report system which is a shame
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Nah. Killers are already getting more BPs than Survivors anyway. There is not really any point in giving them even more BPs when they beat up some casual SWFs. (which ware far more common than actual good SWFs)
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Tying a bonus like that to reporting couldn't be consistent across the platforms. Using their reporting system is abysmally hard on the consoles. And our Switch cousins cannot even report at all, with their ability to record DBD being removed like a year and a half ago.
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The majority of the community seems to truly believe letting killers know of SWF before a trial would absolutely lead to mass dodging, as do I. And that would hurt queue times badly, and trash the matchmaking system too.
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Rather than going the long way around, perhaps devs should ask themselves why Killers are more likely to dodge a swf if the “majority” of swf aren’t that good in the first place
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Because a lot of people have an ego problem.
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100% faxs
i don't see any issue in revealing swfs post game and it would be nice to know how often you beat or lose against these players. Unfortunately the devs have made their position on showing swf clear.
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Did you just miss the second statement i made or are you just willfully choosing to ignore it?
Also, why not try it out and see what happens for a weekend like they did with bloodlust?
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You mean adding penalties to lobby shopping, errr I mean dodging?
We already have something like that. With all the dodging we are ourselves willfully borking up the matchmaking, screwing others with all the backfilling and royally screwing new players too. Absolutely the best thing to do as the playerbase declines. Feels like penalties to me.
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Not really, since dodging from other might bork your matchmaking too without you having done anything to make it worse.
A personal penalty is way more obvious and direct than the invisible and widespread problem of backfilled BS matchmaking.
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Or, BHVR could fix the broken backfill system.
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That's a lot of fair points actually, dodging penalty sounds like a good idea.
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Alternatively we could test a weekend without the ability to dodge at all, see how those matches go. No lobby at all, no seeing surv prestiges or items or cosmetics or hours or friends lists.
Queue times would improve, which seems to be the focus, and the matchmaking such as it is would be more accurate.
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This reminds me of the argument that if killers just had X (see patch 6.1) they’d stop Y (camping and tunneling). It never comes to pass. Killers shouldn’t see prestige or if survivors are in any variant of SWF. Cuz even if they did it wouldn’t eliminate any toxic or maladaptive killer behaviors.
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That would be ideal, yes.
But we are doing it to ourselves, and we know it too. It's the reason rookie killers get matched with survs with thousands of hours who've been dodged repeatedly, get completely wrecked, and then pop on here & rightfully complain.
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That's a very absolutist stance to take.
I never said it would solve lobby dodging overnight. But dispelling paranoia around SWF by desensitising people to them with the realisation that not all SWF are unbeatable, would reduce how many killers routinely lobby dodge when they suspect the survivors might be SWF.
Similarly, if killers had [a reason not to camp and tunnel] then there would be a reduction in [camping and tunnelling].
That's just a fact. It's demonstrable, by the fact that killers camp and tunnel more now than they used to, which means there was a reason, something to do with how the game used to be built, that didn't encourage camping and tunnelling as much. If camping and tunnelling were just an immutable fact of the game with no hope of ever changing the prevalence of them, then every killer would camp and tunnel every single game, which they don't.
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I don't know, I think it would lead to killers immediately blaming a loss on SWF instead of considering how they could've played better. You see it pretty often even now.
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That's assuming all the common preconceptions are true.
SWF aren't always super coordinated, some don't even use VC. And I've had some kick ass soloq survivor games and been accused of being in a SWF when I wasn't.
Currently, killers will lose and say "that was definitely a SWF" and then they'll slaughter the next game and SWF won't even cross their mind, based on zero evidence, all of which just serves to cement their own confirmation biases.
I would imagine that any killers who are hung up on whether or not they went against a SWF, will be eager to check it up in the post game, and will regularly have their assumptions broken.
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I'll also add that yes i agree SWF is still totally beatable...but even when i win i often don't walk away feeling great about it. Having a 3 or 4k doesnt make it feel worth having yourself kicked in the teeth over and over an entire match. I'm not looking for an easy win. I'm even fine walking away with a 0k but solid swf (while still beatable) just isn't fun to engage with most of the time no matter what result the game ends in. I'm just not a very competitive person so I don't get anything out of having a sweat fest to victory both inside and outside DBD
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I would rather give BP bonus for soloQ.
I don't really care about playing against SWF.
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Unfortunately this would serve to discriminate between SoloQ and SWF, and only result in 'penalising' survivors playing with friends, even when this confers no advantage, such as SWF without VC.
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Not really, you simply want to encourage players to play "fill" role. It's for better queue times.
I doubt players would be against it. Most of survivors play soloQ sometimes, if they can play only SWF, I wouldn't really care about their opinion anyway.
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"Why should I get less BP for playing with friends? We don't even use VC!"
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I just can see the post chat
Killers: hahaha losers, you were a full SFW and still lose haha gg ez
Survivors: haha loser, you lost againts a SoloQ team, uninstall pls gg ez
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I assume this already happens tbh, although I don't know because I'm on console and we aren't given a post game chat which I hate
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Kinda, but I'm saying this if we can see post game if we played against a full SFW or a SoloQ team
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