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An update to Score Events related around Killer Powers.
INTRO
It's me again with another Forum post. This time, I want to make Score Events to be a lot more consistent for each side with each Power.
Currently, a lot of Killers does not have, for instance, Score Event for dodging their Power, for dealing double-damage with Power or there's a lot of inconsistency with Category assigning across the board, or even changing awarded Bloodpoints with certain Score Events.
We will start with Killers, going down in the order and then with Survivors to make things as readable as possible.
The format is "Score Event name - Description on how Score Event triggers - Amount of Bloodpoints awarded - Bloodpoint category".
KILLER
THE TRAPPER
Added:
>Honing Stone Down - Awarded when Survivor goes into Dying State through Honing Stone. Requires the use of Honing Stone Add-on. - 500 - Brutality
>Trap Hit - Awarded for hitting a Trapped Survivor - 250 - Deviousness
Changed:
>Anytime a Survivor loses a Health State after escaping Bear Trap, The Trapper would be granted Hit Score Event.
Note: From now on, any insta-down add-on will be given a Brutality Score Event.
THE WRAITH
Changed:
>The Surprise Score Event no longer has a cap of triggering a limited amount of times in the Trial and increased its' Deviousness Bloodpoint gain from 150 to 250.
>Decreased the Surprise Attack's Bloodpoint gain from 550 to 400.
Note: It's a very rarely happening Score Event that triggers whenever Wraith Uncloaks in view of a Survivor. Currently, not only it's a rare one to happen but also it having a cap makes it even more awkward. So, it has been removed. Additionally, with how often it is for Wraith to hit Deviousness cap with Surprise Attacks, it makes sense to decrease that gain a bit.
THE HILLBILLY
Added:
>Chainsaw Hit - Awarded for hitting a Survivor with the Chainsaw. - 400 - Brutality
Note: Hillbilly currently does not gain extra Brutality for dealing double damage with Chainsaw. This should make him in-line with likes of Oni.
THE NURSE
Added:
>Winded - Awarded for triggering Spasmodic Breath Add-on, Requires the use of Spasmodic Breath Add-on. - 800 - Deviousness
Changed:
>Increased Surprise Blink's Deviousness Bloodpoint gain from 200 to 450.
Note: Nurse does not have access to Blink Attacks when using said Add-On. In order for her to be able to gain Deviousness when using Add-on, she's granted some Bloodpoints for triggering it. Also, buffing Surprise Blink Score Event because 200 is obviously too low for how rare it is and how much Bloodpoints you get from Catch in other categories.
THE SHAPE
Added:
>Evil Down - Awarded for downing a Survivor within the duration of Tier III. - 400 - Brutality
>Evil Down - Awarded for downing a Survivor within the duration of Tier III. - 250 - Deviousness
Changed:
The Bonus Hit Score Event is no longer shared between him and The Doctor. Additionally, it has been renamed to Scare Attack.
The percentage-based values has been replaced with static ones.
>Vanity Mirror: Scare Attack - Awarded for hitting a Survivor. - 450 - Deviousness
>Scratched Mirror: Scare Attack - Awarded for hitting a Survivor. - 600 - Deviousness
Note: Shape has very old Score Event system, mainly fit to 5000 Bloodpoint cap. Additionally, he's the only Killer who has, for no reason, percentage-based Bloodpoint gain, based on a Bloodpoint Category that you cannot use Perks like Beast of Prey to increase Brutality gain. Overall, those changes will make him more in-line with other Killers.
THE HAG
Changed:
>The Score Events associated with her Power no longer have a cap of triggering a limited amount of times in the Trial.
>Decreased the Phantasm Attack's Deviousness Bloodpoint gain from 550 to 400.
Note: Removing the awkward caps again. To counter-balance, the Score Event's gain is decreased to not cause too quick capping at maximum Deviousness.
THE DOCTOR
Changed:
>The Attack Bonus Score Event is no longer shared between him and The Shape. Additionally, it has been renamed to Aftershock.
THE HUNTRESS
Added:
>Hatchet Far Shot - Awarded for hitting a Survivor from further than 24 metres. - 250 - Deviousness
>Iridescent Head Down - Awarded for downing a Survivor with the Hatchet. Requires the use of Iridescent Head Add-on. - 400 - Brutality
Changed:
The Score Events associated with her Power no longer have a cap of triggering a limited amount of times in the Trial.
Note: If someone did look at Wiki, it's referred to Hatchet Far Hit. However I think Huntress should be rewarded for hitting these and it also helps with Achievement.
THE CANNIBAL
Added:
>Chainsaw Hit - Awarded for hitting a Survivor with the Chainsaw. - 400 - Brutality
Changed:
>Decreased the Chainsaw Hit's Bloodpoint gain from 850 to 700.
THE NIGHTMARE
Added:
>Dream Trigger - Awarded for putting Survivor into being Asleep from a Basic Attack. - 150 - Deviousness
THE PIG
Added:
>Crouching - Awarded for Crouching as The Pig. - 20 BP/s - Deviousness
>Crouch Hit - Awarded after attacking a Survivor shortly after Uncrouching. - 250 - Deviousness
>Crouch Grab - Awarded for Catching a Survivor shortly after Uncrouching - 500 - Deviousness
Note: It's time to give some love to Pig.
THE CLOWN
Added:
Redhead's Pinky Finger Down - Awarded for downing an Exposed Survivor with the use of Redhead's Pinky Finger Add-on. Requires the use of Redhead's Pinky Finger Add-on. - 400 - Brutality
THE LEGION
Added:
>Lethal Slash - Awarded for downing a Survivor with fifth Feral Slash attack - 150 - Brutality
>Lethal Slash - Awarded for downing a Survivor with fifth Feral Slash attack - 150 - Deviousness
THE PLAGUE
Added:
>Sickness Down - Awarded for downing a fully Infected Survivor with a Basic Attack. - 400 - Brutality
Changed:
>Increased the Purge's Deviousness Bloodpoint gain from 200 to 350.
>Replaced the Corrupt Purge Damage's Brutality Bloodpoint gain to Deviousness Bloodpoint gain. The value has been decreased from 300 to 250.
Note: Plague's Bloodpoint has always seem uneven across Categories. These changes should change that.
THE GHOST FACE
Added:
>Marked Down - Awarded for downing a Marked Survivor. - 400 - Deviousness
Changed:
>Decreased the Marked Stab's Brutality Bloodpoint gain from 500 to 400.
THE DEMOGORGON
Changed:
>Increased the Surprise Arrival's Deviousness Bloodpoint gain from 200 to 300.
>Decreased the Shredded's Deviousness Bloodpoint gain from 800 to 600.
THE ONI
Added:
Blood Fury Damage - Awarded for damaging a Survivor during Blood Fury. - 250 - Deviousness
Changed:
>Decreased the Demon Strike's Brutality Bloodpoint gain from 500 to 400.
THE DEATHSLINGER
Added:
>Iridescent Coin Down - Awarded for downing an Exposed Survivor with the use of Iridescent Coin Add-on. Requires the use of Iridescent Coin Add-on. - 400 - Brutality
THE BLIGHT
Added:
>Iridescent Blight Tag Down - Awarded for downing a Survivor with Lethal Rush. Requires the use of Iridescent Blight Tag Add-on. - 400 - Brutality
Changed:
>Decrased the Lethal Rush Down's Deviousness Bloodpoint gain from 500 to 400.
>Decreased the Rushing's Deviousness Bloodpoint gain from 25 BP/s to 15 BP/s.
THE TWINS
Added:
>Victor Control - Awarded for Controlling Victor. - 4 BP/s - Hunter
>Iridescent Pendant Down - Awarded for downing an Exposed Survivor with the use of Iridescent Pendant Add-on. Requires the use of Iridescent Pendant Add-on. - 400 - Brutality
Changed:
>Decreased the Downed by Victor's Deviousness Bloodpoint gain from 850 to 700.
Note: The Victor Control Score Event is meant to accommodate for the fact Victor does not trigger Chase.
THE TRICKSTER
Added:
>Iridescent Photocard Down - Awarded for downing an Exposed Survivor with the use of Iridescent Photocard Add-on. Requires the use of Iridescent Photocard Add-on. - 400 - Brutality
Note: Just please, attach it basically to Grand Finale Score Event.
THE NEMESIS
Added:
>Iridescent Umbrella Badge Down - Awarded for downing an Exposed Survivor with the use of Iridescent Umbrella Badge Add-on. Requires the use of Iridescent Photocard Add-on. - 400 - Brutality
Changed:
>Decreased the Viral Transfer's Deviousness Bloodpoint gain from 850 to 750.
>Decreased the Tentacle Beatdown's Deviousness Bloodpoint gain from 600 to 550.
>Anytime a Zombie depletes a Survivor Health State, the Nemesis himself will be granted with Hit Score Event.
Note: The last one kinda self-explains itself.
THE ARTIST
Added:
>Garden of Rot Down - Awarded for downing an Exposed Survivor with the use of Garden of Rot Add-on. Requires the use of Garden of Rot Add-on. - 400 - Brutality
THE DREDGE
Added:
>Nightfall - Awarded for having active Nightfall. - 1 BP per 5 seconds - Deviousness
>Iridescent Wooden Plank Down - Awarded for downing an Exposed Survivor with the use of Iridescent Wooden Plank Add-on. Requires the use of Iridescent Wooden Plank Add-on. - 400 - Brutality
THE MASTERMIND
Added:
>Iridescent Uroboros Vial Down - Awarded for downing an Exposed Survivor with the use of Iridescent Uroboros Vial Add-on. Requires the use of Iridescent Uroboros Vial Add-on. - 400 - Brutality
THE KNIGHT
Added:
>Knight's Contract Down - Awarded for downing an Exposed Survivor with the use of Knight's Contract Add-on. Requires the use of Knight's Contract Add-on. - 400 - Brutality
Changed:
>Anytime the Pinesweeper Score Event is triggered, the Knight is awarded with Destruction Score Event.
THE SKULL MERCHANT
Added:
>Lock-Down - Awarded for downing a Survivor who has been fully Locked On. - 400 - Brutality
SURVIVOR
THE TRAPPER
Changed:
>Changed the Bloodpoint Category of Trap Disarm Score Event from Boldness to Survival.
THE WRAITH
Added:
>Baited - Awarded for dodging Surprise Attack attack. - 150 - Survival
Changed:
>Changed the Bloodpoint Category of Killer Burn Score Event from Boldness to Survival.
THE HILLBILLY
Added:
>Outrun The Wild One - Awarded for dodging Chainsaw Sprint attack. - 250 - Survival
THE NURSE
Added:
>Close Enough - Awarded for dodging Lethal Blink attack. - 200 - Survival
Changed:
>Changed the Bloodpoint Category of Killer Burn Score Event from Boldness to Survival.
THE SHAPE
Added:
>Outlast The Night - Awarded for outlasting through entire Evil Within Tier III duration without losing a Health State. - 500 - Survival
THE HAG
Added:
>Lucky Dodge - Awarded for dodging Phantasm Attack Attack. - 175 - Survival
Changed:
>Changed the Bloodpoint Category of Destroy Trap Score Event from Boldness to Survival and decreased its' gain from 400 to 350.
THE DOCTOR
Added:
>Grounded - Awarded for hiding in Locker when the Static Blast is unleashed. - 100 - Survival
THE HUNTRESS
Added:
>Close Shave - Awarded for dodging a Hatchet Hit. - 150 - Survival
THE CANNIBAL
Added:
>Evaded The Massacre - Awarded for dodging Chainsaw Run in chase. - 200 - Survival
THE NIGHTMARE
Changed:
>Increased the Woke Up! Score Event's Bloodpoint gain from 100 to 125.
THE PIG
Added:
>Outsmart The Jigsaw - Awarded for dodging Ambush Dash attack. - 200 - Survival
Changed:
>Renamed the Trap Escape Score Event to Cherish Life.
>Changed the Bloodpoint Category of Good Skill Check and Great Skill Check Score Events from Objective to Survival.
THE CLOWN
Added:
>Fresh Air - Awarded for escaping Afterpiece Tonic's clouds without losing a Health State. - 100 - Survival
>Invigorated - Awarded for being afflicted with Afterpiece Antidote. - 200 - Survival
THE SPIRIT
Added:
>Good-Will - Awarded for dodging post-Phase attack. - 200 - Survival
THE LEGION
Added:
>Tamed the Feral One - Awarded for stunning The Legion who's in Feral Frenzy. - 400 - Survival
>Outwitted - Awarded for dodging Feral Slash attack. - 150 - Survival
THE PLAGUE
Added:
>Divine Mercy - Awarded for dodging Vile Purge or Corrupt Purge attack. Has a buffer of 2 seconds. - 175 - Survival
THE GHOST FACE
Changed:
>Changed the Bloodpoint Category of Reveal Score Event from Boldness to Survival and decreased its' gain from 500 to 350.
THE DEMOGORGON
Added:
>Claws Dodged - Awarded for dodging Demogorgon's Shred attack. - 225 - Survival
Changed:
>Changed the Bloodpoint Category of Portal Sealed Score Event from Boldness to Survival and removed the cap associated with it.
THE ONI
Added:
>Facing the Demons - Awarded for dodging Demon Strike attack. - 150 - Survival
OUTRO
I have sadly grown tired over time when making list. It's a bit unfinished but the general idea hopefully makes people talk about Score Event consistencies and maybe some changes happen in that department.
Maybe one day I will return to this and try to finish it. No promises.