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Trickster Should Get a Cooldown After Injuring a Survivor with Knife
Upon getting hit by the 6th knife, Trickster can injure you. There's no cooldown whatsoever for Trickster, so he can immediately and quickly throw 6 more knives to down you if the situation allows it. This makes the slight haste boost after being injured useless unless the survivor is using perks such as Overcome. Huntress is also a ranged killer and her single hatchet makes you lose one health state, but she then enters a short cooldown period in which she can't throw a hatchet or do a basic attack. For Trickster, I suggest that there should be a slight period after injuring a survivor with a knife in which the Trickster cannot throw any knives or do a basic attack. This is not the case for the Main Event, of course. I hope to see this implemented sometime soon so that it can be slightly more balanced to play against the Trickster.
Comments
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This is Trickster's main thing he has going for him. I don't see a reason to remove the one aspect keeping him from being terrible.
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By 'slightly more balanced' you mean 'Easier for Survivors'.
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Incredibly unnecessary, would nerf trickster down to the ground.
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Seems like git gud issue...
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Leave trickster alone please and that is false on huntress because she can immediately M1 after an hatch throw.. I believe her add ons or something causes it else if not she can do it too naturally.
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You have every piece of forewarning necessary to have more than a decent shot at not getting turned into a pin cushion.
110% movement speed sucks too much for the killer power to suck at all.
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What. It's already hard enough playing him on controller and you want to nerf him more?
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I believe that after the survivor gets the knives Damage , the game doesn't count any other knife that hits the survivor that has been hit for (1 - 0.5) seconds.
All this only if the survivor loses one health States
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I understand disliking Survivor ended gameplay for the Trickster, but this isn't how to adjust it. Also, there already is a built-in 'cooldown', in the form of slowing him down further the more knives he throws. Honestly the only issue I think they should address with Trickster is (face)camping, but that would be better addressed in a generic game change, than Trickster specific changes.
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Uh, have you tried using cover? I'm not trying to be mean but seriously? I think the whole point of Trickster was to be a different ranged killer from Huntress besides that, I never had an incident where the Trickster had down me that fast. "So he can immediately and qiuckly throw 6 more knives" that's UNHEARD of unless your running in the open, getting hit by every one.
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big nope. that is main strength that trickster has over huntress and slinger. Its not even much of an advantage because while huntress does go on cooldown, her m/s reduction on successful m2 is around ~93% which often allows her to m2->m1 in many situations if she hits survivors pointblank. Deathslinger has to use save the best for last to equalize. The other killers can get close enough to trickster leaving him with little upside.
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