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Can we stop with shared Archive-Challenges which require the same amount to complete?
Here is an example:
I dont mind that Killer-Challenges are for the most part "Play the game" while Survivor-Challenges are "Do something else than the Main Objective". This is fine.
But those Challenges here are not compareable when it comes to the amount of games you need to play to get them done. 12 Hooks as Killer is probably 2 games, you can even achieve it in one game, but I think 2 games is the most common number of games you have to play. With Survivor, realistically it is at least 4 games, probably even more because it is rare to get 3 Unhooks each game.
There is another challenge, if I am not mistaken, which requires to kick pallets or to throw pallets. Again, same number for both sides. However, the Killer has 4 Survivors who can throw down pallets to be kicked while one Survivor just cannot afford to throw every Pallet for the challenge.
If there are shared challenges like this, there should be a different amount of Objectives to fulfill. E.g. 12 Hooks OR 6 Unhooks and once you did one of them, the challenges is locked for that specific role (e.g. if you did an Unhook you can only complete it with Survivor).
This is pretty nitpicky, but in every tome there is this kind of challenge and in every tome I am annoyed by it.
Comments
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I like these because if you play both sides, you look at this and think, ok I'll play killer for this. But for those that only play survivor, it allows them to still complete the mission, but they have to work hard for it unless they choose to play it as killer.
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Considering you can do both, I don't think it's that big of a deal?
I think a lot of these challenges aren't meant to be completed ASAP (even though that is how I do it too), they're meant to be ticked up in the background while you're playing normally. So, you get a few unhooks across two or three survivor games, then when you swap to killer you get the few hooks needed to finish the challenge.
Plus, like the above response said, it's good that survivors actually have a way of finishing these instead of it being a killer challenge.
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Yeah, I prefer these kinds of challenges over the ones that require you to throw and/or screw things up for your teammates (i.e. "Hide within 10 meters of the Killer without being caught for XX seconds." Even worse when it has to be done in a single trial...
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if anything we need more of these, and less of the "complete in 1 trial" types.
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You can think it is killer only challenge. Done, fixed.
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