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Invisible Walls on Garden of Joy
PC(Steam), but appears to afflict all platforms.
You can't use mobility off of the 2nd story/top floor on the Garden of Joy map. Unlike nearly all other map's main buildings and other high terrain points on maps.
Step 1: Go to the top floor of main building with a physical movement based mobility Killer (Blight/Demo/Billy, not Sadako/Freddy)
Step 2: Use the mobility move (Blight Rush/Shred/Chainsaw) off of the top floor in nearly any direction away from the center, off of the building, to the surrounding area below.
Step 3: Hit invisible walls causing a bump in most cases.
Occurs every time going directly away from the main house. The invisible wall appears roughly 2m out from the top floor, so theoretically it might be avoidable if you use the mobility move along the side of the house instead of away from the house.
Comments
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I agree that Garden of Joy's invisible barriers are egregiously close to the places you can walk off the second floor of the house, but this is not really a bug; they put them there on purpose specifically to limit the ability of killers with movement-based powers to fling themselves across the map and stand on objects and terrain that they don't want people standing on.
Imagine Demo being able to fling himself on top of some bush and place a portal that survivors have no way to destroy because they can't reach it. Preventing killers that can place objects that survivors might need to interact with from placing those objects in unreachable places is probably the whole reason for them in the first place, despite the fact that the presence of invisible walls on elevated parts of maps is very inconsistent, and ruins some of the fun of killers with mobility powers.
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The issue is how the problems aren't the ones addressed, and it is a blanket invisible wall. If one particular bush could be landed on, the invisible wall can be place on the bush, without sacrificing map integrity and leaving it in this buggy mess. I believe it even prevents lunge attacks. So it goes to the extreme of impacting normal gameplay for all Killers as well.
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I agree 100%. They should absolutely do that, as it would mostly likely eliminate the need for the invisible walls, but also improve collision for killers like Blight and Bubba.
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