Please check if your issue has already been reported first!

When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Invisible Walls on Garden of Joy

mizark3
mizark3 Member Posts: 2,253

PC(Steam), but appears to afflict all platforms.

You can't use mobility off of the 2nd story/top floor on the Garden of Joy map. Unlike nearly all other map's main buildings and other high terrain points on maps.

Step 1: Go to the top floor of main building with a physical movement based mobility Killer (Blight/Demo/Billy, not Sadako/Freddy)

Step 2: Use the mobility move (Blight Rush/Shred/Chainsaw) off of the top floor in nearly any direction away from the center, off of the building, to the surrounding area below.

Step 3: Hit invisible walls causing a bump in most cases.

Occurs every time going directly away from the main house. The invisible wall appears roughly 2m out from the top floor, so theoretically it might be avoidable if you use the mobility move along the side of the house instead of away from the house.

1
1 votes

Pending · Last Updated

Comments

  • AGM
    AGM Member Posts: 806

    I agree that Garden of Joy's invisible barriers are egregiously close to the places you can walk off the second floor of the house, but this is not really a bug; they put them there on purpose specifically to limit the ability of killers with movement-based powers to fling themselves across the map and stand on objects and terrain that they don't want people standing on.

    Imagine Demo being able to fling himself on top of some bush and place a portal that survivors have no way to destroy because they can't reach it. Preventing killers that can place objects that survivors might need to interact with from placing those objects in unreachable places is probably the whole reason for them in the first place, despite the fact that the presence of invisible walls on elevated parts of maps is very inconsistent, and ruins some of the fun of killers with mobility powers.

  • mizark3
    mizark3 Member Posts: 2,253

    The issue is how the problems aren't the ones addressed, and it is a blanket invisible wall. If one particular bush could be landed on, the invisible wall can be place on the bush, without sacrificing map integrity and leaving it in this buggy mess. I believe it even prevents lunge attacks. So it goes to the extreme of impacting normal gameplay for all Killers as well.

  • AGM
    AGM Member Posts: 806

    I agree 100%. They should absolutely do that, as it would mostly likely eliminate the need for the invisible walls, but also improve collision for killers like Blight and Bubba.