Locker blinds can still be done with Flashbangs - fix it
As you know, in a recent patch, flashlights were changed so that it is impossible to blind save someone being pulled out of a locker.
A bully squad literally used flashbags to do the exact same thing.
Please program blind immunity to last a few seconds after the locker grab for heavens sake.
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This is by design - the locker blind immunity was to prevent the abuse from squads which made survivors with flashlights and two lockers untouchable. This is now not the case. A killer can still be blinded with a grab if a survivor is getting out of the locker (the whole locker pulling animation is different), even with a flashlight. And flashbangs are one time usage so not nearly as abusable as a flashlight was.
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I also fell victim to this from a bully squad SWF before I realized what they were doing. If the team has flashlights hovering around, and a survivor gets in a locker and then exits slowly, you have to be cognizant enough to wait for the animation to finish and then knock them down. Otherwise, they will blind you during the grab animation. That's the best way to deal with it. or put on Lightborn or just stand in the corner spamming your power until they do gens and leave.
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There is a counter - the only thing u need is to not grab. U don't grab if u already lunge. You can lunge from distance or by looking up. This is about the same abuse, as CJ - works only if killer does not know what to do
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Hey Mandy, I checked the Patch 6.4.0 notes and read this:
"Killers are now immune to blindness while grabbing a Survivor out of a locker."
Was there another patch that I missed? When a survivor jumps into a locker (and stays there), survivors with flashbangs can rescue with 100% certainty with enough skill. If I go too far from the locker, I reset the chase. It was a horrible experience.
Or is it that, with proper timing, the flashbang blind occurs right as the locker grab animation ends hence avoiding the immunity? If so, I would appreciate a half a second to look away rather than be bullied by skilled survivors.
Additionally, I do not appreciate the language, "so not nearly as abusable" from your post. In my opinion, the DBD developers should take up the philosophy that survivor bully squads are unacceptable. There is a difference between doing your objective and playing well versus abusing skill to make a killer player's experience unenjoyable. As a killer (and survivor) with many hours in the game, I often get put against these squads and it makes me want to leave DBD. If there was a better alternative, I probably would have done so by now.
Thank you for helping me understand the patch notes and possibly directing me to other patch notes that changed this to align with what you are describing.
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