Game Mode Suggestion - Legion's End
Gameplay synopsis: Hide and Seek. When the Seeker finds a Hider, they join the Seeker's side.
Queue
Single queue. No Survivor/Killer queue. Five players.
Map
Autohaven Wreckers - Gas Haven
Objectives
No Generators. No Hooks. Few Pallets. Accelerated bleedout timer.
Hide or die.
Killer
One of the five players is randomly selected, prioritizing players that haven't been the Killer recently. Always has Whispers active. The Killer is The Trapper. Can perform a Mori on any dying Survivor. Cannot pickup Survivors.
Survivors
Randomly selected to be one of The Legion members stylized as a Survivor.
Always Exposed.
Do not leave Scratch Marks.
When a Survivor bleeds out, or the Killer performs a Mori, they dissolve into fog, shortly reemerging from the fog in The Basement as the respective Killer version of The Legion.
Legion Killer
Frenzy is always active, but does not trigger Killer Instinct. Hitting a Survivor suffering from Deep Wounds does not deactivate Frenzy, and instead counts towards the insta-down. They can also Mori a Survivor.
Bloodpoint Gain
The Killer(s) gains a significant amount of points for Killing and hitting a Survivor.
Survivors gain points every 10s they are alive in The Trial.
Match Start
The Trial starts with The Trapper performing a Mori on Dwight in the convenience store of Autohaven Wreckers. The Legion Survivors are randomly placed around the convenience store. Small chance of spawning far away, and small chance of spawning inside a Locker in the garage. Always behind a line of sight blocker. The Basement is never underneath the convenience store.
The Killer will try to use Whispers to locate Survivors and Kill them. Survivors will be able to run without scratch marks, but can be killed immediately if found and have fewer chase options.