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New Survivor Perk Suggestion: Brute Force
Your capabilities increase when necessary, making you ignore the obstacles in front of you.
- Press your Active Ability button while sprinting towards a breakable wall to run through it, breaking the wall in the process.
- After successfully breaking the wall, break into a sprint of 150% of your normal Running Movement Speed for a maximum of 3 seconds.
Brute Force causes the Exhausted Status Effect for 60/50/40 seconds.
Brute Force cannot be used when Exhausted.
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It is a pretty situational perk. It won't be used often, but it can shine when the right situation is met. It can both benefit and disadvantage survivors. For example, breaking the back side wall on the second floor of the main building in Dead Dawg Saloon can give you a speed boost during a chase, but it will also grant the killer a doorway in the loop if they haven't broken the wall yet. It can be pretty useful to break the walls next to the generators in Gideon Meat Plant, escape from dead ends during a chase, or break either of the two breakable walls in Badham Preschool in the Main Building.
I would like to hear your opinions about this perk, whether it is useless or can be a decent addition to the game.
Comments
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Sure, as long as the perk injures the survivor, applies Broken status, and can only be used one per match.
There are some breakable walls that killers would never want to break, as they would open up better pathing for survivors to loop/evade with.
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Cool idea, but it would be used to open up all the most broken loops in the game.
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no. just no. you could use this to create infinites on bedham and dead dawg. fix the maps than sure. but some maps don't even have breakable walls so alot of map reworks needed before this would be in any way viable.
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This perk + saloon offering would open last infinite in game. The perk would be worse then smash hit on most maps, but broken on a few of them. Sounds very bad IMO
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They could just fix those, because most don't do this
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