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Pinhead Base kit Buff suggestion
Consider making his add-on Original Pain base kit and reworking the add-on; I feel it would help him perform better.
It's fair considering the survivor is already injured and rewards using his special power.
I also feel Engineer's Fang should be base kit but I'll start off with asking for Original Pain to be base kit first.
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His power prevents survivors from running and slows them down. That's already a reward. I don't think Pinhead really needs any of his addons to become basekit.
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I would be fine with pinhead if his chains were less clunky and insanely twitchy. I feel like it's a sick joke he gets increased turn speed addons because it's already so fast it constantly causes me to miss.
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It's some good QoL changes that can help his pick rate as well; also many other special attack killers damage such as Huntress, it only make sense for his guided projectile to do the same; then if you decide to use your possessed chain while they are injured it does more damage making using his actual power more effective.
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Yeah LOL those add-ons are interesting, I'd personally rework them but I'm sure someone like them. I mostly just run Original Pain or the ones that make the chain hunts come quicker.
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yeah faster chain hunts are dirty, especially when stacked.
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No. He is probably the most powerful killer in the game. He definitely doesn’t need any buff. I won’t go so far as to say he needs a nerf, but definitely no buff.
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His power also requires you to stand still. If you land the shot, you're now roughly in the same spot you were as if you didn't shoot in the first place by the time the chains are pulled off, assuming they don't use the environment to break them. There are very specific times mid chase where using it has benefits, but they're few and far between.
Even slapping it down just in front of a survivor and immediately firing doesn't get you that much distance if it hits.
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I think the killer is plenty strong already. Like he can be quite hard. Landing the chains can be challenging if survivors know what they are doing. Also if you are using your powers around certain environment obstacles, it takes you more time to get the shot then for survivor to get rid of it. BUT most of the time - if you are able to land chains, you win VERY fast.
I don't see any reason why give him any more addons into his basekit. Especially engeneer's fang. He is already plenty strong as is.
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O_o
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don't be surprised. Objectively he's not. But against average uncoordinated soloQ, this killer is terror to face.
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He's not overpowered but he is by no means weak. We don't need to buff killers that are already strong. I would rather see them buff actual weak killers instead.
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Most powerful killer in the game when Nurse/Spirit/Blight exist in the game?
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It would simply take him to S-tier from B-tier and in my opinion all killers should be as strong as the Big 3 (Nurse/Spirit/Blight) cause then they can handle well-coordinated SWFs.
When ALLLL killers are there then we can close the gap between Solo Queue and SWFs; I'd recommend a ping system/optional voice chat.
TOO big of a gap between S-tier killers and everyone else as well as too big of a gap between Solo Queue and SWFs.
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Once you buff everyone to S-tier and then start to buff soloQ to SWF level is the moment the game dies.
There could be an argument if you make it at the same time. But I think even that would be game-killing event. Best killers in game are at least mechanically hard to pull off. This gatekeeps their potential for only the most dedicated players. But make someone as mechanically easy as wraith as strong as nurse and even beginner players will be able to use their full potential. Which means that 100% killer-players would be as strong as 1% of best survivors. You would be effectively just destroying 99% of survivors = making the game unfun for them (AKA dropping them) = killing the game.
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Of course it would be necessary to do both at the same time; a massive update style.
Buffed Survivors would better withstand it, also I hope this doesn't come off as rude but I also want people to learn how to play the game and become better or at least come to terms with the fact that if you play against someone who is better than you, you will lose and that's okay. If I play survivor against a killer who plays better than me and they win that is perfectly fine and understandable, they out played me. Also to your point about Wraith, most of the low tier killers can be as strong as Nurse when you bring the right add-ons/perk combos which is another issue cause add-ons shouldn't be completely game changing but compliment the powers.
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I will repeat it again. 99% of best killers (AKA all the killer players) will play as good as 1% of best survivors. There are not that many mechanics on some killers. Everyone can pick up wraith quite easily. Make him as strong as nurse and everyone is god-tier nurse. That means everyone but 1% of best survivors will always loose to wraith. And you call it "If I play survivor against a killer who plays better than me and they win that is perfectly fine and understandable". No it is not. There's a reason why wraith can't be played to same potential as nurse/blight/spirit.
And wraith is just specific and best example. This would apply to every killer to varying degree.
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So what's your suggestion for fixing the way things currently are? I'm not sure if you've noticed but this game has many issues and not enough proposed solutions so what would be your solution to the issue of Killer gaps and Survivor gaps?
Too many killers aren't good enough to compete against SWFs and Solo Que survivor isn't good enough to compete against hardly any of the killers. How to fix it where ALL killers can compete against SWFs while also making Solo Que as good as SWF cause that's the thing this game needs most, so what do you recommend that can be done to achieve that?
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If you ask me, I would go this way:
1, don't buff everyone to nurse level. There should be beginner friendly killers that are simple. Those killers can't ever be as strong as mechanically hard killers for reasons already said. This is no problem, because vast majority of players are not 1% of best players, so you can permanently stay on your beginner-killer if you accept a very few/rare games where you just loose no matter what.
2, try to close the gap as much as possible, but don't just create elitism where you can't start play the game until you have 1000+ hours. This game has high RNG element and that's good. Sometimes you win because of being better (most important aspect for fairness), sometimes you win because you got just lucky (also important aspect for fun factor)
3, make MMR a bit tighter - if you loose 5-10 games in a row, there's a problem somewhere out there. That shouldn't happen no matter what side you play. The game will alienate players that constantly loose. After this is done, then you can adjust for best players to also have about the same win/loose rate as everyone else (don't make best killer/survivors autowin/autoloose just because skill ceiling just won't allow one side to ever win - but I think this is the case right now for absolute top - taking into account most broken items/addons/killers/...).
4, limit effectiveness of cheese tactics - if killer wins only because he camps and tunnels / survivor wins only because he brings BNP's, that means their game will get sweatier and sweatier and those players will have harder and harder time - to the point where even win will not feel satisfying (which actually is common complaint on the forums).
Of course these are just targets - it's easier said then done. But all the things can be tackled one by one to get to more reasonable state.
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Also the RNG is the main culprit to balancing; too many random things that can greatly sway results/calculations.
Weak killers should be entirely reworked one by one; a game like OW2 is a good example where every hero is “broken” but it’s balanced because they are all strong.
Cheese tactics sway results tooo easily as well; even a competitive mode with comp rules would be better and then a casual mode, causal mode is for fun and comp mode leads to tournaments/special unlocks.
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Yeah I like original pain and it'd be nice to be basekit but it would make the camping problem even worse since endurance doesn't work in deep wound
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How about we buff killers that are underperforming real good to make up for their new map design that is going crazy with pallets and size,
Then see where the stats leads us.
Currently the issue is simple, killers that are under-performing use cheeze tactics as a stop-gap measure, not everyone want to main blight or nurse but with how biased the game is torwards survivors right now...
Campers are gonna camp and haters are gonna hate.
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I am all for buffing weakest killers. I already made quite a few propositions myself - like for example I think Freddy really suffers right now and at the very minimum he should be able to use both dream pallets and snares.
But buffing killers will not solve cheese tactics. It will just make them more effective - getting you further against better survivors - where you will feel the need to cheese once more (because otherwise you would rightfully loose there again).
Buffing killer would need to go hand-in-hand with making those tactics suboptimal (you should not remove them entirely, it just needs to be the worse option from your possibilities)
But let's not kid ourself. The weakest link right now is not killers. It's 100% soloQ.
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Pinhead definitely doesn't need Original Pain basekit, if anything that addon is already unhealthy as it is since it negates anti-tunneling measures.
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Those three are a lot harder to learn and play well imo. Cenobite can initiate a chain hunt which is a major hindrance and if someone interferes he can literally just teleport to them while they’re vulnerable.
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Pinhead isn't that strong. His strengths are easily preventable by knowing what he does, how he works, and when to prevent it. This is why he's known as a newbie killer more than anything else.
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