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http://dbd.game/killswitch
Singularity: Carried Camera Position Situationally Too High
This is in regards to PTB play with Singularity.
I've been playing for hours since PTB went live, I've only had this bug happen once and it seems situational, but I thought I'd bring it to BHVRs attention just incase!
I was on Lampin Lake, hiding in locker, by "basement" gen (not the *actual basement* but the lower level basement room in the map) was pulled out by Singularity, and when on the killer's shoulder, the camera was very high up, high enough that I could not see myself on the killer's shoulder, but just the top of the killer's head/back. Camera collided with the floor above and was choppy until I was brought out of the building where there were no walls or ceilings. It still remained high above the killer's head until hooked, which is when it corrected itself and returned to normal.