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How to fix Pyramid heads issues

Chilli_man2400
Chilli_man2400 Member Posts: 2,928
edited May 2023 in Feedback and Suggestions

Everyone wants his buff removed. I think it should stay. But to keep the buff all he needs is these 3 simple changes to stop his tunneling problem.

  1. remove the noise notification when a survivor saves from a cage. It’s done to prevent tunneling and make him actually pressure more.
  2. when a survivor is uncaged they get the unhooked affects 10 second BT and Haste.
  3. During those 10 seconds when a survivor is unhooked or uncaged there immune to torment for the duration.
Post edited by EQWashu on

Comments

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited May 2023

    It's not hard to guess cage's location tho when you put good time on Pyramid. I saw some Pyramids were camping cage with their power.


    I think solution will be make all hook perks work on cages as well. Killer & survivor, all hook perks included. But for Scourge perks, you will still need to hook them to white hook ofc.

  • Mazoobi
    Mazoobi Member Posts: 1,569
    edited May 2023

    If the cage was treated like a hook so other perks can work like BT and We'll Make It then I don't mind the buff staying.

  • Witchubtet
    Witchubtet Member Posts: 642

    This is the Torment buff right? I think it’s fine and people should stop complaining about it. PH is just really good at dealing with Survivors base instincts of running to pallets and dancing around them. They just gotta learn to be more mobile and indirect with their movement.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    I'd be fine either way, after some consideration. However, if it stays there has to be some form of recompense.

    I would be fine with the BT and haste effect to be levied, whilst hook perks beyond that should not apply, so that the cage still retains some of its ability. Remove noise notifications.

    I would also consider, rather than the cage just materialising at a predictable point across the map, the cage could spawn anywhere outside of a large radius (say 124m), so it's not so clear cut.

    Finally, increase the radius around the cage where, if The Executioner enters before a survivor, the cage will transport to within 16m from the survivor furthest from the cage's initial location. If a survivor arrives first, with The Executioner in pursuit, a countdown meter appears before this cage dematerialises, giving a chance for a save.

    These would be fair changes, in exchange for the buff to Punishment of the Damned.

  • Killing_Time
    Killing_Time Member Posts: 894

    Agreed. His add-on are incredibly bad. He needed this buff badly

  • IamFran
    IamFran Member Posts: 1,616

    I think the buff is ok, if the tunnelers will tunnel more is not problem of the rest of people who don't play scummy.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,713

    I agree with 2 and 3. Don't see the point in 1. It's easy to guess the cage location AND the killer can see it on the HUD.