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There needs to be more consistency across the board for maps and their interactables.
There are maps with a ton of pallets but barely any windows or the direct opposite. And then there are maps with a ton of lockers and ones with barely any. There needs to be a consistent amount of all of these on every map. Trying to complete tome challenges is difficult sometimes due to the map you're dealt, or getting use out of certain perks on some maps or even getting use of a killers power because of the map.
For example, I've been playing a lot of dredge recently (I've been sleeping on him, he's quite fun) and to get a map without a variety of places with lockers is disappointing and I don't get as much use of his power, I got a swamp map and there is just a ton of open space with 0 lockers, and then you have midwich with a ton in every single area.
Another example is the game (a very controversial map), it has a ton of pallets, but very little windows to play with, and the direct opposite of that is haddonfield that has a ton of windows but an extremely little amount of pallets that basically only exist in the middle section.
There needs to be a more consistent amount of these throughout maps, I shouldn't have limited use of my power, perks or unable to get a challenge done because of maps that lack certain interactables.
Comments
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I hate RPD as Dredge so much.
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True that. Middle area has nothing and the outside has nothing 😔
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Ideally maps should have no less than 10 and no more than 18 pallets, and they shouldn't have more than one or maybe two god pallets if the pallet count is low. God Windows just flat out shouldn't exist.
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