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New game mode and chapter

KingOfDoom55
KingOfDoom55 Member Posts: 16
edited June 2023 in Feedback and Suggestions

Now, I'm unsure if it's allowed to ask 2 things but both are rather interesting,

1: new game mode: 2v8, it will seem a lot of fun and some people managed to do such a thing in custom matches on PC (at least I think it was PC) with 2 killers and 8 survivors, and I thought, hey maybe that would be fun! So that's where I'm bringing it up, I don't know if it will be considered, but seeing how lots of people even myself loved the idea, nor believe it will ever be a thing but just an idea for fun.

2: new chapter idea: dead by daylight: Blood Moon Rising. New killer, and survivor,

Killer: werewolf

Power(2 ideas):

1: blood moon: howling into the night will recall the taste and smell of blood! While in blood moon mode, all survivors gain exposed and oblivious effects and when hit/downed survivors gain a stackable debuff to all action speeds by 5% (called wolfs blood) and stacks depending on the amount of other survivors helping that have the effect (doubles per survivor and only stays if more than 1 survivor is doing an action with another and reduces back to 5 when alone and doing an action such as repairing generators or healing) it lasts for until hooked ability button (even when blood moon isnt active), dash through people and objects breaking/injuring anyone/thing in the path and end the dash with a leap that can down a healthy survivor into the dying state and able to by pass obstacles (certain ones like pallets)

2: wolf pact hunt: Hunt with your pack as a team! While power is active any available wolf (1-2/3) will hunt by your side (blood moon activates and all pervious effects apply) and charge off when detected a survivor and wolfs and killer gains a slight endurance effect (resistance to blind/stun items/obstacles, including the wolves as well) and the blood hunt (wolf pack hunt blood moon for short) all wolves separate into different corners of the map and continue to patrol and hunt for you (killer instinct activates if a wolf downs a survivor)

Wolfs: your pack so keep track! 1-2/3 wolves will spawn, acts like zombies but faster and more aware but is more vulnerable than zombies, like zombies, they can be stunned and all hut cant die instead they go unconscious for a good amount of time before getting back up to rejoin the hunt

Perks:

1: Sensation: your sense become more aware as the night goes on! If your obsession gets down by any means necessary it makes you howl in the sky revealing all survivors in a 36 meter range with horror in there screams

2: Taste for blood: The luscious taste of blood makes your crave for more! As you hit survivors, you can a small boost for the remainder of the trail that increases your actions speeds by 1% everytime,up to 20% total

3: Hunt Em: you and your pack hunt and feast as one! While on the hunt (or chase) any survivor in your terror radius causes other survivors to scream in a 26 meter range and causes nearby entities (zombies, wolves, etc) to close in and join

Optional perk ideas:

4th perk idea: Tear down: your past run in's help your grow and learn! When a generator is repaired, press the active ability button to break the generator into 3 missing pieces that survivors need to get back before working on the last generator (if not all are done entity blocks other generators aside from the 1-3 depends on the amount of survivors, causing one less generator to be completed) once generator is fully repaired this pearl deactivates for the rest of the trail.

5th perk: Hex: Blood chaser, The horror and fear of your preys blood calls for your attention! While this hex is active, all survivors gain "pack blood" (exclusive to this perk) causing survivors to be more vulnerable to area encounters (more recovery delay from falls, healing reduction, etc) that only infects one survivor until downed or fully healed, if either happens the hex disappears until a survivor goes into injury again (can inflict more than one survivor at a time)


Survivor:

Mike Roberson: Born to survive, live to hunt!

3 perks:

Resistance: your body reacts to your past trails and you recall them better than memory can offer when in face of danger. as the trail goes on, your debuffs have less effect on you up to 8% (max) and increases action speed by the same amount for the remainder for the trails

Take the shot!: As hunter born to survive, you carry around something more to protect yourself with. When repairing a generator, press the ability button to gain a rifle or some sort of item, to shoot a bullet to stun the killer/minions for a time. Note, must not be using an item to use perk

Teamwork: Survival is a must!: Do what it takes to survive with your fellow survivors. While Injured and any survivor within a 16 meter range, you gain a the endurance effect for 8 seconds (max) as well as retaining your speed boost for 6/8/10 seconds longer including a action boost speed for 4/6/8 seconds as well! Has a cool down of 45 seconds

Alternative perk 2: Boon: Danger warning: while in the face of danger, your senses and consciousness takes action! While in the bless totem, you and all survivors have a buff effect for action speeds and healing and adds a auditory warning that alerts if danger (killer/minion) is incoming, effects linger for 3/6/9 seconds longer after leaving the boon.

Sorry if this is all alot and sorry if this violates the "Ask one thing" but I wanted to put this out there and all but thanks for taking the time to read and putting either ideas into consideration and have a great day/night! Both ideas were inspired from recent conversations for chapter ideas (monster based and all) and game ideas (like modes and all) and said "why not try to do both" so that's where both game mode and chapter ideas came from and we're all very fun to come up with (for chapter at least the game mode was just an idea that was made by custom matchmaking modders that did this with friends and thought it could be a possibility for something new)

Edit: And everything from the chapter to the gamemode can and will be modified if taken to action/agreed to be done or consideration for planning new chapter and such, for example, "Take the shot!" can be modified to a better function or the gamemode idea for a better explanation or idea for an experience!