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I'm never getting out of this MMR hole as solo surv
since surv MMR is based solely on whether or not you escape, doing a lot of challenges that involve aggro-ing the killer and subsequently getting hooked (get chased for 120 seconds, palette stun the killer, etc.) dropped my MMR to a level where survivors escape less, and that snowballed to drop my MMR to a level where survivors never escape, no matter how bad the killer is. Now I'm at the point where I'm the only one doing gens, and I'm constantly getting left on first hook until I die, while the other survivors spend the entire match hiding in lockers.
I'm getting matched against the noob-est M1 killers, but my fellow survivors are even worse. Last match I chased an injured Feng in a giant circle around the map trying to heal her and never was able to catch up to her, only for her to run back to the killer and immediately get downed.
As a killer, MMR works great; if I get stomped a bunch, and my MMR drops, then the game gets easier because I get lower MMR survivors, and I can bring my MMR back up again. But as a survivor, my MMR depends on how good my team is, and the more it drops, the worse my team is. So even if I solo repair 3 gens and heal 3 teammates, if we don't open the gates that counts as a loss and lowers my MMR. ☹️
I wonder if the devs have ever tried playing the game as a test solo survivor with a rock-bottom zero MMR to see how the game plays solo at that level and see if they can get out of that hole.
Comments
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You can't. Solo survivors supposed to rise kill rates. So we all can say game is balanced so well.
I am never suggesting to people play DbD if they are gonna play solo survivor.
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I have the same issue, but in a game called League of Legends, ever heard of it?
There too, I get teammates that play like potatoes. I wonder if riot would change mmr system for me...
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League's system is nowhere near as bad because the lower ranks can be carried by your own skill alone until you place at your own rank or you reach the point where people start playing as a team. It's the reason carry/selfish supports are recommended for lower ranks up to a certain point where they just starve their other carries and get destroyed by teamplay.
This is not a thing on DBD. If your team is bad, or if the killer just feels like ruining your game, you're not given a single chance to escape. Well... maybe hatch if the killer doesn't decide to face camp you or tunnel you out. But your chances to win are left completely out of your hands.
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If only we had a system that measured your score in different categories like duration of chases and escaping chases, taking protection hits, unhooking and healing survivors completing gens in addition to escaping.
Oh wait….
🙄
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Feng knew the killer was getting angry so she gave them a free down! 🤩 This community is so nice to one another! ☺️
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You playing solo? Nothing will change because BHVR still does not acknowledge that SWF and solos are playing two different games. Just like Freddy and nurse are playing different games.
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Which is still a flawed system that would need WAY more tweaks than youd think
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but even with all the flaws and none of the tweaks it would be a way better system than we have now.
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mmmmmmmmmm no
its quite literally what we have now but even worst
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"As a killer, MMR works great; if I get stomped a bunch, and my MMR drops, then the game gets easier because I get lower MMR survivors, and I can bring my MMR back up again. But as a survivor, my MMR depends on how good my team is, and the more it drops, the worse my team is."
Don't you get hatch escapes? Is it considered a win or a draw if you escape via the hatch?
Try different parts of the day. Even with low MMR late in the evening I find myself in a lobby with pres 100 players and they do play better than the average. And better I do not mean faster genspeeds but smart way of approaching a hook to save or long loops / chases with the killer.
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Hatch is considered neutral and not counted as an escape
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Hatch escapes don’t raise MMR.
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do you play league?
For how many years?
I can show you how MMR is a real problem there too and how people quit playing ranked cause of it and become "Aram" players forever.
I don't think you know what you're talking about.
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Well good thing MMR does not work. Just bad luck sounds like. 90% of my play over the last 6-9 months have been solo and there are bad days for sure but I'm still doing fine. getting ######### teammates will always be a thing we have to power through.
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Without getting too specific, I can say with 1000% confidence that there is no escaping MMR hell on solo survivor. It literally does not matter how high your MMR is. It could be 3000. Doesn't matter. After a certain point, probably around 1400, your teammates stop changing. But you're within range of just about everyone in the DbD playerbase.
The only thing that determines whether you'll have a fun game or not is role population, because the matchmaker widens to accept just about anything after 0.5 seconds in queue, and it doesn't seem to revert to a best match at any point. It widens the acceptable range and stays wide even if a good match becomes available.
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... Since 2011 LMAO
You can catch me lacking in this game, but not in League.
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As flawed as it may be, as both solo Surv and Killer I have had far more enjoyable matches (on average). The only circumstance MMR is more enjoyable is when you SWF and go for pallet/blind saves/MoM/or other throwing actions against Killers that haven't learned how to look at walls before picking up, and even then it either makes you feel bad for bullying baby Killers, or they rage facecamp/hard tunnel the newbie friend who lowered your MMR average low enough to be matched with them. MMR the way it currently stands is still a lose-lose.
To be fair there is a way, but it isn't fun, and ruins the game for the 3 other Survs. You just hide at a gate with Sole Survivor and Wake Up. Never contribute other than a personal gate escape. But that just emphasizes how truly horrible the current system is when you force your team to lose so you can win. Maybe you do gens outside of TR, but don't get hooked once, or you might get facecamped or hard tunneled, or never rescued. The hard opposite of the type of gameplay that should be encouraged.
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It was more enjoyable because in the large majority of your games you were being matched with people way out of your league.
Yes thats still the case with MMR, but it was even worst before being matched with people who were barely scratching the 100 hour mark. In the last months I can count on 1 hand the amount of people I've gone against (with their profile visible of course) who had less than 500 hours.
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It's terrible. I often get teams like this as well, feel free to play with me anytime. My name is the same as my name here, except with ttv on the end.
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I'd say back then I would be more towards the middle of skill distribution, so it rarely would have people being greatly better or worse in respect to myself. Another aspect is 'red ranks' would allow me to ease on the gas against those weaker teams, and I could go for 8 hook tango's, or 2 hooks each Survivor and letting them go. Now if I run into a baby Meg I have to crush her into paste and make her contemplate uninstalling, otherwise I run the risk of going against only baby Survs. It changed from a win-win to a lose-lose.
Also MMR seems bugged at least on my account, because I get an average 3k hour lobby as Ghosty (most commonly 1k-5k range), and an average 500 hour lobby as Blight(most commonly 100-500 hour range, with occasional Xk hour Survs dragging up the average), despite getting better kill rates with Blight. At least old ranks wouldn't give me those lower hour lobbies nearly as often. To be fair though, it could be negativity bias combined with me getting better. Since I am getting better overtime, getting higher on the distribution of skill levels, the low skill players seem all the lower in skill, and the high skill players don't seem as far.
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