We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

I'm never getting out of this MMR hole as solo surv

luvcraft
luvcraft Member Posts: 1,235
edited June 2023 in General Discussions

since surv MMR is based solely on whether or not you escape, doing a lot of challenges that involve aggro-ing the killer and subsequently getting hooked (get chased for 120 seconds, palette stun the killer, etc.) dropped my MMR to a level where survivors escape less, and that snowballed to drop my MMR to a level where survivors never escape, no matter how bad the killer is. Now I'm at the point where I'm the only one doing gens, and I'm constantly getting left on first hook until I die, while the other survivors spend the entire match hiding in lockers.

I'm getting matched against the noob-est M1 killers, but my fellow survivors are even worse. Last match I chased an injured Feng in a giant circle around the map trying to heal her and never was able to catch up to her, only for her to run back to the killer and immediately get downed.

As a killer, MMR works great; if I get stomped a bunch, and my MMR drops, then the game gets easier because I get lower MMR survivors, and I can bring my MMR back up again. But as a survivor, my MMR depends on how good my team is, and the more it drops, the worse my team is. So even if I solo repair 3 gens and heal 3 teammates, if we don't open the gates that counts as a loss and lowers my MMR. ☹️

I wonder if the devs have ever tried playing the game as a test solo survivor with a rock-bottom zero MMR to see how the game plays solo at that level and see if they can get out of that hole.

Comments

  • VoidOfMe
    VoidOfMe Member Posts: 416

    I have the same issue, but in a game called League of Legends, ever heard of it?

    There too, I get teammates that play like potatoes. I wonder if riot would change mmr system for me...

  • mikewelk
    mikewelk Member Posts: 1,669

    Feng knew the killer was getting angry so she gave them a free down! 🤩 This community is so nice to one another! ☺️

  • Shroompy
    Shroompy Member Posts: 6,826

    Which is still a flawed system that would need WAY more tweaks than youd think

  • luvcraft
    luvcraft Member Posts: 1,235

    but even with all the flaws and none of the tweaks it would be a way better system than we have now.

  • Shroompy
    Shroompy Member Posts: 6,826

    mmmmmmmmmm no

    its quite literally what we have now but even worst

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    "As a killer, MMR works great; if I get stomped a bunch, and my MMR drops, then the game gets easier because I get lower MMR survivors, and I can bring my MMR back up again. But as a survivor, my MMR depends on how good my team is, and the more it drops, the worse my team is."

    Don't you get hatch escapes? Is it considered a win or a draw if you escape via the hatch?

    Try different parts of the day. Even with low MMR late in the evening I find myself in a lobby with pres 100 players and they do play better than the average. And better I do not mean faster genspeeds but smart way of approaching a hook to save or long loops / chases with the killer.

  • Nazzzak
    Nazzzak Member Posts: 5,875

    Hatch is considered neutral and not counted as an escape

  • VoidOfMe
    VoidOfMe Member Posts: 416

    do you play league?

    For how many years?

    I can show you how MMR is a real problem there too and how people quit playing ranked cause of it and become "Aram" players forever.

    I don't think you know what you're talking about.

  • MimiDBD
    MimiDBD Member Posts: 302

    Well good thing MMR does not work. Just bad luck sounds like. 90% of my play over the last 6-9 months have been solo and there are bad days for sure but I'm still doing fine. getting ######### teammates will always be a thing we have to power through.

  • edgarpoop
    edgarpoop Member Posts: 8,464
    edited June 2023

    Without getting too specific, I can say with 1000% confidence that there is no escaping MMR hell on solo survivor. It literally does not matter how high your MMR is. It could be 3000. Doesn't matter. After a certain point, probably around 1400, your teammates stop changing. But you're within range of just about everyone in the DbD playerbase.

    The only thing that determines whether you'll have a fun game or not is role population, because the matchmaker widens to accept just about anything after 0.5 seconds in queue, and it doesn't seem to revert to a best match at any point. It widens the acceptable range and stays wide even if a good match becomes available.

  • Eelanos
    Eelanos Member Posts: 439

    ... Since 2011 LMAO

    You can catch me lacking in this game, but not in League.

  • mizark3
    mizark3 Member Posts: 2,253

    As flawed as it may be, as both solo Surv and Killer I have had far more enjoyable matches (on average). The only circumstance MMR is more enjoyable is when you SWF and go for pallet/blind saves/MoM/or other throwing actions against Killers that haven't learned how to look at walls before picking up, and even then it either makes you feel bad for bullying baby Killers, or they rage facecamp/hard tunnel the newbie friend who lowered your MMR average low enough to be matched with them. MMR the way it currently stands is still a lose-lose.

    To be fair there is a way, but it isn't fun, and ruins the game for the 3 other Survs. You just hide at a gate with Sole Survivor and Wake Up. Never contribute other than a personal gate escape. But that just emphasizes how truly horrible the current system is when you force your team to lose so you can win. Maybe you do gens outside of TR, but don't get hooked once, or you might get facecamped or hard tunneled, or never rescued. The hard opposite of the type of gameplay that should be encouraged.

  • Shroompy
    Shroompy Member Posts: 6,826

    It was more enjoyable because in the large majority of your games you were being matched with people way out of your league.

    Yes thats still the case with MMR, but it was even worst before being matched with people who were barely scratching the 100 hour mark. In the last months I can count on 1 hand the amount of people I've gone against (with their profile visible of course) who had less than 500 hours.

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    It's terrible. I often get teams like this as well, feel free to play with me anytime. My name is the same as my name here, except with ttv on the end.

  • mizark3
    mizark3 Member Posts: 2,253


    I'd say back then I would be more towards the middle of skill distribution, so it rarely would have people being greatly better or worse in respect to myself. Another aspect is 'red ranks' would allow me to ease on the gas against those weaker teams, and I could go for 8 hook tango's, or 2 hooks each Survivor and letting them go. Now if I run into a baby Meg I have to crush her into paste and make her contemplate uninstalling, otherwise I run the risk of going against only baby Survs. It changed from a win-win to a lose-lose.

    Also MMR seems bugged at least on my account, because I get an average 3k hour lobby as Ghosty (most commonly 1k-5k range), and an average 500 hour lobby as Blight(most commonly 100-500 hour range, with occasional Xk hour Survs dragging up the average), despite getting better kill rates with Blight. At least old ranks wouldn't give me those lower hour lobbies nearly as often. To be fair though, it could be negativity bias combined with me getting better. Since I am getting better overtime, getting higher on the distribution of skill levels, the low skill players seem all the lower in skill, and the high skill players don't seem as far.