We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Lethal Pursuer - Modification

jordanjustice
jordanjustice Member Posts: 110
edited June 2023 in Feedback and Suggestions

I have no issues with this perk telling the killer where everyone is in the beginning of the match (even though a lot of the time, a survivor may be idle, not noticing the match loaded yet)... but I have an issue with them being able to see the auras of the survivors for an extended period of time. Not only does the Killer know where the survivor is, but the perk also makes it so the survivor can't hide or really juke the killer, as the killer sees everything the survivor is doing.

To make this perk slightly fair... if the killer is going to see the survivor for an extended time frame, then the the survivor should also be able to see the killer's aura for that time frame. Make the perk be like Object of Obsession, for the killer.

Comments

  • Crowman
    Crowman Member Posts: 9,603

    If having your aura read is a big concern for you, there's already a perk solution. Distortion.

    No need to nerf Lethal Pursuer when an option to deal with it is already available to you.

  • Gandor
    Gandor Member Posts: 4,268

    Perks are meant to provide an advantage to the user of the perk. This one works for a few seconds during start of the match and probably never again (maybe it will extend aura of another perk/addon, but every additional second is less important then the starting second). It doesn't need any nerfs IMO.