Suggestion: Restrict perk combination (also /w certain killers)

Basicly the what the titles saids.

mostly preventing game breaking or problematic combinations

I can name 1 combination: "call of brine" + "overcharge" with like a few patches back, or this combination on the skull merchant with the current situation


why? because nerfing or buffing certain perks might weaken already "weak" killers or make "strong" killers stronger, with restrictions you dont need to change the perk and keep it "ok" for most killers, just restrict them on killers where it would be to strong

Comments

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Yeah, they should just get better at thinking about what you can do with those perks.

    This is lazy hotfix. It also makes it too complicated for new players.

  • Crowman
    Crowman Member Posts: 9,701

    I don't see this being very viable given each side gets 12+ perks a year and about 4 killers a year. Coding all these exceptions would just be nightmarish to upkeep when allowing combinations and nerfing things if they get out of a hand is much simpler.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Destroying killer perk synergy in the name of "balance"? That's a hard no from me