We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

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First Impressions Playing Against Singularity

I got a few matches in playing against Singularity and I think EMPs are too plentiful. Since I now understand the Killer from playing a few matches playing the Killer, I found it too easy to disable the Killer's power as a Survivor. The power also synergizes well with Scavenger as I could use the 30 seconds to just grab an EMP, disable a pod by a gen, and restart with my new toolbox. That's not a good thing for a Survivor perk to synergize well with a Killer's power.

Personally I think anyone of the below would help:

(a) Reduce the number of EMP crates to three so at least one person doesn't have an EMP and it takes longer to travel to a crate

(b) increase the recharging time so a Singularity that is tagging survivors has a better chance for a pod to stick; or

(c) Make it so each charged EMP can only affect one survivor. As it is, I see no reason a coordinated group couldn't do a buddy system with EMPs to make sure nobody stays Slipstreamed for too long.

Unless the intent of Singularity is to have a lot of switching to pods during the chase EMPs need to be adjusted. Not doing so would harm both the pick rate of this Killer as the skill floor would be high but without the payoff of other Killers and, most importantly for a video game, harm how fun the Killer is.