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EMPs are still to oppressive
Hello! I’m glad that after the PTB for 7.00 the amount of crates for the EMPS were reduced a bit, but after about a day and a half of playing as and against the singularity, I’ve noticed a reoccurring problem, EMPS are still to plentiful and can be used at times that completely deny the killer of the power and punish them for using it effectively.
Against coordinated teams of survivors this killer really struggles, I have personally experienced games where I will be chasing a survivor, slipstream them, the emp the slipstream away, run to another loop, pick up another emp, I slip stream them again, and they get rid of it! This killer is lots of fun to play and has good counter play and loop, however the denial of the power with EMPS is just to demoralizing and unfair.
I suggest either making the EMPS MUCHHHH less plentiful, or limiting when they can be used.
For example, if the route is making them less plentiful, reduced the supply crates to 3 and Mabye shorten the printing time by a bit to balance it out,
If we are going down the latter route, I suggest making EMPS not be able to be used during chase, this will discourage the playstyle of instantly getting rid of a slip stream the second it is applied. This will also encourage other survivors to tag along to use an emp on someone else. This will create a necessary downside to using EMPS to counteract the power in chase, yes you get rid of your slip stream, but that’s one less person on a generator.
Overall! Great Job Team! I love the new killer and the new chapter as a whole! Just a bit to fix and it will be perfect!!