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My Proposed Singularity Changes
Botiz
Member Posts: 497
These are moreso changes dedicated to the EMPs to help Singularity.
- Nerf auto-generating EMPs from 90s to 105s
- Reduce available supply crates from 5 to 4, one for each survivor
- Increase the time to activate an EMP when held, OR only allow one EMP to disable a single biopod at a time. If the survivor has a biopod attached to them, the EMP affects both that and the nearest biopod in the environment.
- Display disabled biopods with an orange aura rather than white.
To balance the above changes, you could make the following nerfs to Singularity
- Increase Singularity's teleport time OR slowdown after teleporting, OR add a small cooldown to his teleportation.
- Decrease total amount of basekit biopods available from 8 to 6
I think these changes would allow Singularity to be in a much better position than he currently is. EMPs unfortunately destroy him and any use of his power can be very scarce in many matches.
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Comments
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>OR only allow one EMP to disable a single biopod at a time.
>Decrease total amount of basekit biopods available from 8 to 6
A potential issue with this is with the last generator the Singularity could just put two biopods at each remaining generator and become a 3 gen killer.
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