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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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My Proposed Singularity Changes

These are moreso changes dedicated to the EMPs to help Singularity.

  • Nerf auto-generating EMPs from 90s to 105s
  • Reduce available supply crates from 5 to 4, one for each survivor
  • Increase the time to activate an EMP when held, OR only allow one EMP to disable a single biopod at a time. If the survivor has a biopod attached to them, the EMP affects both that and the nearest biopod in the environment.
  • Display disabled biopods with an orange aura rather than white.

To balance the above changes, you could make the following nerfs to Singularity

  • Increase Singularity's teleport time OR slowdown after teleporting, OR add a small cooldown to his teleportation.
  • Decrease total amount of basekit biopods available from 8 to 6

I think these changes would allow Singularity to be in a much better position than he currently is. EMPs unfortunately destroy him and any use of his power can be very scarce in many matches.

Comments

  • Fuzzycube
    Fuzzycube Member Posts: 316

    >OR only allow one EMP to disable a single biopod at a time.

    >Decrease total amount of basekit biopods available from 8 to 6

    A potential issue with this is with the last generator the Singularity could just put two biopods at each remaining generator and become a 3 gen killer.