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DrDucky
Member Posts: 675
@BHVR
Here are my thoughts on the new killer and what tweaks I think could happen to make him a very good addition to the game.
So far his design I think is pretty solid, he has a cool power which incentives a slight side objective whilst also forcing chases rather than holding forward etc.
However, here are the things which I think should be changed:
- EMPS: Right now I think EMPs are still a bit too oppressive and good teams can very often assist each other and it creates a situation where in the mid to end game (mainly endgame) you just do not have a power. I am not sure exactly what could be tweaked since reducing the supply cases a bit more would just make it so in big maps it could be hard to acquire an EMP. As a result it might just be as simple as making them take longer to generate so there is more of a cost to getting them or making so that the more EMPs are taken the longer they take to generate up to a cap so survivors have to be smarter about when they use them.
- Bipods: I think these only need a slight tweak. Make it so that each pod has its own cooldown for firing trackers/teleporting rather than it being shared. This can act as a reward for killers who are being smart about their pod setups or who are being vigilant about which one they are switching to.
- My final suggestion is just simply cutting the extremely sluggish movement when you enter a camera near a hook. I get this is an anti camping thing a bit like how bipods have an extremely long windup when firing at unhooked survivors (which I think is fine) but this sluggish movement mechanic I think is unnecessary. The reason why is if you are near a hook firing trackers you are not really camping effectively since a tracker is not exactly pressure by itself. In fact, the killer should be encouraged to look at cameras when they are near a hook since this means they will be teleporting away which acts as its own anti camping mechanic. So with that in mind I think the sluggish movement punishment should just be removed entirely as it is just simply annoying and it means I have to just walk a few metres away from a hook before checking a pod and its not actually punishing me for camping but it is doing the opposite. Every single time I have checked pods at a hook, its because I want to teleport away to split pressure and I think this should not be punished.
So overall again good design but I just think these changes could make the killer much more streamlined (the most important one being the EMP tweaks).
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