We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

For the People Nerf...

Saw this in the patch notes today:

Now don't get me wrong, I agree this is a good change, since I've run this pairing before and it was kinda BS for the killer, but why are they saying "incorrectly"? Both perks were doing exactly as described, healing a health state with FTP makes you injured, and MFT gives you endurance if you are injured when you finish healing an injured person.

It's a good nerf, but it just feels weird to pretend this was a bugfix, and not simply a balance change.

Comments

  • Seraphor
    Seraphor Member Posts: 9,429
    edited June 2023

    I didn't think it did anyway. I tried this out a few days ago and was downed seconds after picking someone up with FtP, I didn't get endurance. I assumed it didn't work because I wasn't injured when I healed them, I became injured as I healed them.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,378

    This is perfectly fine in my opinion, since it wasnt intended and was going to definitely get fixed anyways.

    For The People is still a really damn strong perk, you just barely see it because people dont know how to use it effectively.

  • Carth
    Carth Member Posts: 1,182

    Bug = not intended by the author. We can split hairs and semantics if the word definitions accurately described the events occuring (e.g. does the health status loss occur before healing the friendly survivor or does it occur after?) correctly but if the author did not intend/think about that interaction and did not want it to occur then it's defined as a bug.

  • Nazzzak
    Nazzzak Member Posts: 5,874

    They were never meant to work together. One requires you to be healthy while the other requires you to be injured.

  • ExcelSword
    ExcelSword Member Posts: 512

    Again, I agree this was a great change, but it does go to show that the perk description should be made a bit more clear imo. I don't want this to be reverted.