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For the People Nerf...
Saw this in the patch notes today:
Now don't get me wrong, I agree this is a good change, since I've run this pairing before and it was kinda BS for the killer, but why are they saying "incorrectly"? Both perks were doing exactly as described, healing a health state with FTP makes you injured, and MFT gives you endurance if you are injured when you finish healing an injured person.
It's a good nerf, but it just feels weird to pretend this was a bugfix, and not simply a balance change.
Comments
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It's not nerf. It's bug fix.
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I didn't think it did anyway. I tried this out a few days ago and was downed seconds after picking someone up with FtP, I didn't get endurance. I assumed it didn't work because I wasn't injured when I healed them, I became injured as I healed them.
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No it was indeed a bug. You need to be healthy to use FTP because you basically trade a health state.
Although the heal is instantaneous you're healthy when you're healing with FTP, so you shouldn't get the endurance effect from MFT that only applies when you heal while injured.
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This is perfectly fine in my opinion, since it wasnt intended and was going to definitely get fixed anyways.
For The People is still a really damn strong perk, you just barely see it because people dont know how to use it effectively.
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This isn't a nerf, this is most definitely a bug fix. Made for This only activates when you are injured - when you heal someone with For the People, you are full health on the way to becoming injured but you are not injured whilst you are healing the player, so Made for This does not activate.
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Bug = not intended by the author. We can split hairs and semantics if the word definitions accurately described the events occuring (e.g. does the health status loss occur before healing the friendly survivor or does it occur after?) correctly but if the author did not intend/think about that interaction and did not want it to occur then it's defined as a bug.
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They were never meant to work together. One requires you to be healthy while the other requires you to be injured.
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Again, I agree this was a great change, but it does go to show that the perk description should be made a bit more clear imo. I don't want this to be reverted.
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Its a good but situational perk
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