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Further restrict hook actions to prevent DC penalty avoidance
It's clear that many survivors, upon being the first one down and regardless of the state of the game, decide it's over and they don't want to play anymore, so they take the 3 4% unhook attempts and let go after hitting second to both disconnect from the match, but avoid the DC Penalty for doing so. This allows them to not only ruin a game, but also ruin a game entirely unpunished. Therefore, something has to change to counteract this - and I think restricting hook actions in some way is the way to do it.
Before anyone says it, I know that adding further restrictions, like requiring there to be one survivor still left standing (i.e. not hooked, not downed), or forcing the "let go" mechanic to only function under specific circumstances, would not decrease the amount of people attempting to leave games prematurely, because it doesn't address the percieved unfairness the survivor has endured by being hooked.
Instead, what it would do is incentivise them to fully DC - take the DC Penalty so they can be more properly reprimanded for ruining the games of others, even games that would otherwise be a win. And if they choose to not DC and just stay on the hook whilst tabbed out? It at least provides an illusion of pressure - the idea that maybe a fourth survivor is still in the running to be a thorn in the killer's side. Even if they sit there, left on the hook for 120 seconds, or if they're unhooked and stand perfectly still at the bottom of it, that's still buying time for their teammates to do gens and be left alone in the process.
Obviously changes to this system come with nerfs to Luck, as the times when the stat can be used are heavily restricted, so you would need to buff relevant offerings and perks accordingly, with the exception of Deliverance. Leaving Deliverance as is should be fine because it's clear the unhook attempt there is to further the progress of the game rather than stop it dead.
Comments
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yeah Im a hater of 4%s. On one hand, their a dc with no penalty which is stupid. on the other, their a skilless clutch mechanic that can completely deny a hard earned win with no skill involved. At least with UB you risk taking the perk, with this you just 4% and hope it works. If it doesnt, you were gonna die anyway... and if it does then you can clutch up. its just stupid all around.
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It's less the 4% mechanic by itself - RNG is an aspect of the game like any other - and more what the 4% mechanic allows survivors to do - which is essentially, quit out whilst bypassing the DC penalty.
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It's quite strange how they strictly punish every DCs yet keeping hook suicide as is, people are clearly using it for abusing and doesn't really use for proper intentions.
Hook escape mechanics should be entirely reworked, same goes for skill checks too.
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My solution:
- Allow the 4% to be used in both hook states, not just first hook state.
- Only make it available when no survivors are standing. So all other survivors must be a mix of slugged/hooked/sacrificed, in order to make the action available.
This way it becomes a real 'hail mary' move, and not a convenient 'quit' option.
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