We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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Perk Suggestions

Went through the Perks in the game and stringed together how they interacted with game mechanics and how they did so.

The following are suggestions Perk ideas I concluded were lacking derived from that:


Survivor Perks:

A Perk that allows the movement/creation of Totems.

A Perk that allow Survivors to interact with their Blood Pools (EG: Throw a line of Blood the way you're facing while Injured).

A Perk that interacts with Breakable Walls in any manner.

A Perk that allow the limited and restricted creation/rearrangement of Pallets.

A Perk that allows the movement/creation of a Chest.


Killer Perks:

A Hex Perk where the Curse effect spreads across Survivors like a plague.

A Perk that allows the movement/creation/direct interaction with Dull Totems.

A Perk conditional on Blood Pools (EG: While standing still for 2s near a Blood Pool you see the Aura of the nearby Survivor for 4s)

A Perk that allows repair progress redistribution of a Generator (Akin to how Potential Energy allows progress consolidation, but the opposite)

A Perk that relocates Scourge Hooks.

A Perk that provides an effect when Endurance is consumed on a Survivor.