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Exhaustion Perk Ideas

Ocular Slip:

When Standing still for 2s this Perk Activates.

Press the Active Ability Button to disappear from View for 4s. (Still has collision)

After that duration or after moving, reappear with a Loud Noise Notification.


Kick Dirt:

Pressing the Active Ability button while Sprinting causes you to kick dirt in front of you, creating Scratch Marks in a line while also suppressing your Scratch Marks for 3s.


Magician's Trick:

Lockers can be rushed into with the Active Ability Button, moving you into the adjacent Locker Once the animation finishes if possible, and causing Exhaustion. A Rushed exit within 8s after this or Rushing into a Locker while not Exhausted grants a 150% haste for 2s and causes Exhaustion if not so already.


Glyphweaver:

Channeling with the Active Ability Button places a Glyph, with different effects based on input made when starting the Channel. This cannot be performed while Exhausted. While the Glyph remains in the Trial, you suffer from Exhaustion, and for 60/50/40s after using it. These Glyphs can be interacted with a 1s animation to consume them for an effect. Only you can interact with them.

While standing still - Endurance Glyph, gain Endurance for 8s.

While holding Sprint - Haste Glyph, gain a 150% haste for 3s.

While Crouching - Knowledge Glyph - See all Auras within 32m for 8s.


Mortal Tether:

Channel at a Hook, showing its Aura in Yellow to yourself and other Survivors. You Suffer from an Exhaustion that does not Decay (but can be removed from other Sources). When Hooked, you are instead relocated to that Hook. If you are Hooked on the Same Hook, you have a 100% chance to unhook yourself.