Final buff that SIngularity needs
After the nerf of EMPs ubiquity, I think the only thing Singularity needs to be perfect is to have the 5% haste after teleporting from the iri addon(Soma Family Photo) basekit.
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I think also 45 seconds (if I'm not wrong) of EMPed pods is way too long, that's half a regular solo gen and you have to go all across the map as killer most of the times. 20-25 seconds is more than enough to do what you have to do as survivor and either go get another EMP or take the risk of getting shot by the pod. It feels extremely safe to just EMP and sit on the gen.
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That would make every teleport a guaranteed hit unless you have a window nearby or you run killers favorite new perk Made for This.
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Needs?
You genuinely think that Singularity is weak?
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That is the whole point of the buff. Why shouldn't he get a hit after a succesful use of his power if there's no window nearby?
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Reread my post. I stated that it would make him perfect balance wise, not that he is weak.
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You activate 3 perks at once with your teleport, you already ALMOST get a free hit, but it shouldn't be a complete no brainer.
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It is still possible to outrun overclock mode by holding W or hugging the loop very tightly as survivor, especially if you're running the funny haste perk(MFT). And I don't think it's healthy for a successful use of the power to be denied by something as skilless as just running forward.
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I would agree if it was a skillshot, but its hitscan and instant with a large hitbox from a large range. Its very easy to land and serves to close the distance and open up for a hit rather than be the sole cause of it.
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Im not 100% opposed to the idea, it sounds fun. Its one of those things where its a fine line between broken and meaningless as a buff. If overlock werent already so strong I might be all for it.
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It is easy to land when the survivor is already infected. Don't forget that he still needs to waste time to infect the survivor which can be troublesome on maps with a lot of LOS blockers and the infection can still be removed with EMPs, so teleporting should almost always result in a hit to compensate for the time wasted on setups.
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for sure there, you risk a lot trying to land the slipstream. if they break los or have an emp you just lose distance. I just dont know how I feel about a tp resulting in the same thing as a huntress hatchet consistently.
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that kinda assumes you'll never re-use pods and always have to start from scratch with every hit. Idk how you play the killer or how the singus you went against utilised their power but at least as far as I've experienced that's not how things work. is there set up time - sure. Is it so long it justifies a guaranteed hit from there on? No.
(And as far ad LOS and aiming is concerned that seems like sth you have to develop map knowledge for and develop skill with the power. Similar to it taking quite a lot to be a good hug teching blight or getting wesker techs)
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By reusing pods, do you mean using them as a web(placing them on high grounds/near objectives)? If so, then yes, it’s common sense to do so, but often times they are disabled from EMPs and you can’t cover the entire map with them as they need to see the entire survivor model to scan them.
For the guaranteed hit, it’s not so guaranteed. Pallets still slow him down and windows are still a solid counter to him even with the 5% haste. The interconnected tiles would still be difficult to outplay with his power if the survivor plays them smart. What this buff is going to achieve is make him able to get those close hits when the survivor holds W to a tile after teleporting or tightly loops a tile and you fall short of them just by an inch.
And there is no skill developed needed to see how little you can use his power on maps like Lery’s or the new map.
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I mean, the full 5% could be too strong, you already can't stun him. If they made it so during overclock he gains 1% haste for each infected survivor, maybe.
But just 5%, with no drawbacks, makes it as awful to go against as MFT. Both would be big speed boosts with little to no effort.
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I read your post, you suggest buff, and buffs are only suggested for killers that are weak/weaker
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You want to zone survivors with him and keep them in the parts of the map where you do have pods. - Not saying it's easy or always possible - but if you go for "even the most disatvantageous tile for killer must guarantee him a hit upon successful power use" that means it's pretty broken on all other occasions. Add to that pallets getting depleted rather quickly since you may not get hit but you also don't get the distance you would usually get from a stun and windows being not omnipresent on all maps/all areas of the map and the whole "but there's pallets and windows" isn't a particularly convincing argument, in my view.
Lérys ... not sure if I agree but it doesn't matter: there are maps that are especially good and maps that are especially bad for certain killers. Personally, I would prefer a more level playing field --- but I get the impression it's very much by design that you can get a map where you're at a huge advantage with a certain killer -- or at a huge disatvantage.
If both players play optimally in chase, bloodlust or depletion of resources in the chase area should ultimately end the chase (note; after a first such optimal chase subsequent chases should be a lot quicker due to a lack of resources). It should not be a rock-paper-scissors game where, one side is stuck with paper and the other with scissors.
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Buffs can be applied if they fit the killer's intended playstyle, make playing that killer more appealing and fluid, and not make their kit broken even if they are not on the weaker side.
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i personally use kid's ball glove+soma photo as my add-on of choice. he's ok vs average players but vs very top. its struggle even with iri add-on to win consistently. you can make add-on base-kit by spending BP on him and use it in your builds.
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Zoning survivors in the part of the map you've trapped is basically the same as Trapper and Hag who are some of the worst killers in the game and survivors can just communicate the pods positions and disable them.
Again, I didn't say he should guarantee a hit on every tile but what is the point of using your power if it can do nothing half of the time? Why would you play a killer who he can only get hits when survivors are mispositioned and using your power can just be a placebo?
Getting rid of pallets is not such a strong power as you make it appear, yes he can get rid of the pallets quicker than most killers, but so what? Bubba forces quick pallet drops and even has an instadown, but is he a strong killer? By the time you get rid of a decent amount pallets it might be already too late to capitalize if the survivors are efficient on gens. Let's say you got to a point where you have a barren map but there's only 1 gen left and 4 survivors alive. At this point survivors can just go die in a corner and the gens will be done anyway despite the lack of any pallets(also windows are still a thing). I still wouldn't say that Singularity is weak(I consider him slightly above average), but having a lot of your power be just getting rid of pallets faster is just not as strong as you make it out to be.
Also I think you underestimate how map dependent this killer can be. Using your power on indoor maps(apart from Midwich), newly reworked Red Forest and the new map is a detriment most of the time with all the LOS blockers and wonky camera detection.
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Using singularity in azarov's too strong. Nerf the killer...
See? The killer has strong and weak maps. You can't balance him around Lery's, because then it's perfectly valid to wanting him balanced around open maps w good visibility.
Also the killer is already strong and can apply his powers very reliably also mid chase. There was already a tournament with best comp players and the killer did not do bad (like he wasn't nurse-level good, but we are talking about relatively complex killer that has been live for about 2 weeks - give him more time and he will dominate - same as wesker with his bounce techs and hug tech and all that)
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I get the impression watching various streamers that a skilled Singularity had the potential to be quite nasty pre EMP-buff, but his skill floor was high, and majority of players suffered as a result.
Now I think he's much more accessible, and a skilled Singularity is actually very strong... I would worry that more buffs would turn him into the next Blight/Nurse at higher levels...
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He honestly just needs a addon rework and his bipod placing mechanic needs a bit of touching up because most of the time it doesnt work properly.
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sure, let's remove Nurse's look at the ground forced animation in fatigue, for fluidity and appeal then
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Shadowborn already kinda does that and FOV slider is in progress, so that's literally gonna happen. Also Nurse is one of the killers that shouldn't get any buffs at all.
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why not? you said yourself that "buffs can be applied if they fit the killer's intended playstyle"
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"And not make their kit broken". And Nurse's kit is already arguably broken. You really like to ignore the details of my statements, don't you?
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but broken Singularity can be buffed because he's weaker than nurse?
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So you think that Singularity is broken? Maybe some reasoning on how he's broken?
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as a former killer main, I can very much see a killer's strength just after few matches
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That is a really powerful argument. "Trust me bro, new killer is op, you just don't understand".
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clearly you don't, have you tried playing against good Singularity?
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I did. And I played a lot more of this killer than just a few matches to conclude that he's not broken at all. Unless you think that mid-high B-tier is a broken killer territory.
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Solo survivor?
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Solo and duo.
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