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Suggestion for Trickster

Monlyth
Monlyth Member Posts: 982
edited June 2023 in Feedback and Suggestions

I've recently picked up Trickster and I'm deeply enjoying his gameplay, but I also see many of the reasons why his kill rate is mediocre (At least, according to nightlight: https://nightlight.gg/killers/viewer?sort=pick&shown=pick%2Ckill%2Cdist&start_days=28).

In my eyes, one of the biggest issues plaguing him is that if you don't land all 6 knife hits in a single chase, it was all for nothing. All of your Laceration stacks will fade away passively. This punishes him pretty severely for dropping chase or running out of ammo mid-chase, and makes it risky to try and chip away at a Survivor with 1-2 knife hits at a time (Which you are often forced to do on many loops).

Combine that with needing to reload at lockers, and you have a Killer that's strong in chase and brutal if they catch a Survivor in the open, but can quickly fall behind if anything goes even slightly wrong.

I think that if Survivors had to Mend (Or perform some Killer-specific action) uninterrupted for a few seconds to remove the Laceration stacks (Taking longer the more stacks you have), it'd help alleviate a lot of these issues. Nothing too major, maybe 2.5 seconds per knife? Just something that means every knife hit matters.

Comments

  • BeachedPorpoise
    BeachedPorpoise Member Posts: 2

    The punishment for running out of knives is needed, it makes you play more carefully rather than throwing flurries of knives everywhere. Rather than changing laceration, I think his ricocheting knife add-on should become base kit. It makes him more viable inside, where he suffers more, and doesn’t affect gameplay as much in open areas, where he performs better. I think the mend point you made is a good one though, would be interesting to see it implemented.

  • Emeal
    Emeal Member Posts: 5,313

    The Mend idea is good. 1.5 seconds per knife if a Team mates removes them, 2.5 per knife if you remove them yourself.

  • JPLongstreet
    JPLongstreet Member Posts: 6,045
    edited July 2023

    The biggest buff they could give Trickster is dealing with the random & inconsistent recoil when using a controller. It's already rough trying to aim with any killer in DBD on a pad, but impossible with Trickster. It's why no one on console runs him, no one.

    We joke about something being "unplayable" but with a controller he is.