Please check if your issue has already been reported first!
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Used/Completed White Glyph Mirror overriding other carried items
HarlockTaliesin
Member Posts: 763
White Glyph Mirrors, like the one you get from the glyphs for the "Glyph Caretaker" tome entry, have no "use" ability, and once you've completed the basement interaction it's just a cosmetic that serves no purpose other than bonus BPs if you can exit with it. It's blocking the use of other carried items, such as medkits and toolboxes, and you can't seem to drop the mirror. So, there's no point in potentially getting bonus BPs if you can't use your items to help you escape.
Yes, it's an item geared for a specific trial scenario, such as the EMP/vaccine syringe/vaccine spray, however it's not one the player can actually manage. Can this be set to act as a buff instead of an item once the basement interaction is completed?
2