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Made for this is making Knight's guards non-functional, unable to be used outside of the corner now

At the moment, summoning a guard in chase is an objective distance loss that you can't make up before the guard timer expires.

It's a very silly sentence to say, but that 3 percent speed boost is making it so survivors can just hold w and gain massive distance. What is the guard's utility supposed to be if you can't force the survivor to commit to a loop with it?

Between this and the guards not being able to detect running survivors without map of the realm, Knight is just a general bad vibe.

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