Wait a minute... the Knight's iri exit-blocking feature is useless!
Today I decided to have a few matches as the knight, a killer that I rarely play because I don't like his power very much, but still give a try from time to time. I had a few games until I tried using the add-on Iridescent Compay Banner, which has a feature that blocks an exit gate for a survivor when they are being chased.
So, remember when the Twins had just been released and, among the many bugs and flaws in their design, it became a joke that Viktor's base-kit feature that prevented survivors from leaving through the exit gates was useless, since they could leave at the second they were downed? Remember how that got fixed on the first patch? Well, the Knight's Iridescent Company Banner has the same problem today. I just tried it, a survivor got hunted by a guard inside the gate's area, got downed by the guard and escaped in less than a second.
Comments
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If the guard downs them it stays blocked if you do it dosent
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Sounds like yet another bug.
I've used the banner a lot and every time a hunted survivor gets smacked by a guard the exit remains blocked for them for several seconds. Just enough time to either down and pick them up or place down another guard before they can escape.
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It only works if the survivor is already injured and you let the guard down them. This keeps the exit blocked for a couple of seconds just like being downed by Victor or chained by Pinhead, and gives you a chance to pick them up.
Either you simply didn't pick them up in time, or it was a bug and didn't work as intended.
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This addon is stupid anyway. Should be fixed tho if it is bugged
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